Rabu, 31 Desember 2014

Super AiG Screenshots of the Year: 2014

Welcome to the fourth annual Super Adventures Screenshots of the Year event, featuring screenshots and animations from the last 12 months of the site chosen for their beauty and their allure. Actually I mostly just went with the ones that jumped out at me and caught my attention while I was scrolling through the 122 game posts that ended up on my site last year.

As always every highlighted game title is going to take you to the original article if you click on it.

(Every now and again you'll see a shot from a modern PC game, if you click them they'll likely open up into a slightly higher resolution image.)
Read on »

Welcome to the fourth annual Super Adventures Screenshots of the Year event, featuring screenshots and animations from the last 12 months of the site chosen for their beauty and their allure. Actually I mostly just went with the ones that jumped out at me and caught my attention while I was scrolling through the 122 game posts that ended up on my site last year.

As always every highlighted game title is going to take you to the original article if you click on it.

(Every now and again you'll see a shot from a modern PC game, if you click them they'll likely open up into a slightly higher resolution image.)
Read on »

Welcome to the fourth annual Super Adventures Screenshots of the Year event, featuring screenshots and animations from the last 12 months of the site chosen for their beauty and their allure. Actually I mostly just went with the ones that jumped out at me and caught my attention while I was scrolling through the 122 game posts that ended up on my site last year.

As always every highlighted game title is going to take you to the original article if you click on it.

(Every now and again you'll see a shot from a modern PC game, if you click them they'll likely open up into a slightly higher resolution image.)
Read on »

Welcome to the fourth annual Super Adventures Screenshots of the Year event, featuring screenshots and animations from the last 12 months of the site chosen for their beauty and their allure. Actually I mostly just went with the ones that jumped out at me and caught my attention while I was scrolling through the 122 game posts that ended up on my site last year.

As always every highlighted game title is going to take you to the original article if you click on it.

(Every now and again you'll see a shot from a modern PC game, if you click them they'll likely open up into a slightly higher resolution image.)
Read on »

Welcome to the fourth annual Super Adventures Screenshots of the Year event, featuring screenshots and animations from the last 12 months of the site chosen for their beauty and their allure. Actually I mostly just went with the ones that jumped out at me and caught my attention while I was scrolling through the 122 game posts that ended up on my site last year.

As always every highlighted game title is going to take you to the original article if you click on it.

(Every now and again you'll see a shot from a modern PC game, if you click them they'll likely open up into a slightly higher resolution image.)
Read on »

Senin, 29 Desember 2014

X-Com: Enforcer (PC) - Guest Post

Hey look, former guest-posting superstar mecha-neko came back just in time to play the last game to be featured on the site this year! It was only a matter of time before X-Com: Enforcer made an appearance I suppose, and I'm kinda glad I wasn't the one who ended up having to play it.
This was a gift from a most X-cellent person. It was X-tremely X-pensive, so my X-pectations are high!

X-Com Enforcer Title Screen
Once again, the Earth is under attack from a relentless alien foe. Only one cat can possibly stop them.
(Click the pictures to fill your monitor with X-ceedingly high resolution images of X-Com: Enforcer.)
Read on »

Hey look, former guest-posting superstar mecha-neko came back just in time to play the last game to be featured on the site this year! It was only a matter of time before X-Com: Enforcer made an appearance I suppose, and I'm kinda glad I wasn't the one who ended up having to play it.

This was a gift from a most X-cellent person. It was X-tremely X-pensive, so my X-pectations are high!

X-Com Enforcer Title Screen
Once again, the Earth is under attack from a relentless alien foe. Only one cat can possibly stop them.
(Click the pictures to fill your monitor with X-ceedingly high resolution images of X-Com: Enforcer.)
Read on »

Hey look, former guest-posting superstar mecha-neko came back just in time to play the last game to be featured on the site this year! It was only a matter of time before X-Com: Enforcer made an appearance I suppose, and I'm kinda glad I wasn't the one who ended up having to play it.

This was a gift from a most X-cellent person. It was X-tremely X-pensive, so my X-pectations are high!

X-Com Enforcer Title Screen
Once again, the Earth is under attack from a relentless alien foe. Only one cat can possibly stop them.
(Click the pictures to fill your monitor with X-ceedingly high resolution images of X-Com: Enforcer.)
Read on »

Hey look, former guest-posting superstar mecha-neko came back just in time to play the last game to be featured on the site this year! It was only a matter of time before X-Com: Enforcer made an appearance I suppose, and I'm kinda glad I wasn't the one who ended up having to play it.

This was a gift from a most X-cellent person. It was X-tremely X-pensive, so my X-pectations are high!

X-Com Enforcer Title Screen
Once again, the Earth is under attack from a relentless alien foe. Only one cat can possibly stop them.
(Click the pictures to fill your monitor with X-ceedingly high resolution images of X-Com: Enforcer.)
Read on »

Hey look, former guest-posting superstar mecha-neko came back just in time to play the last game to be featured on the site this year! It was only a matter of time before X-Com: Enforcer made an appearance I suppose, and I'm kinda glad I wasn't the one who ended up having to play it.

This was a gift from a most X-cellent person. It was X-tremely X-pensive, so my X-pectations are high!

X-Com Enforcer Title Screen
Once again, the Earth is under attack from a relentless alien foe. Only one cat can possibly stop them.
(Click the pictures to fill your monitor with X-ceedingly high resolution images of X-Com: Enforcer.)
Read on »

Minggu, 28 Desember 2014

Star Wars: X-Wing - Collectors' CD-ROM (MS-DOS)

X-Wing PC game logo
Today on Super Adventures it is my privilege to bore you with my thoughts about the first hour or two of Star Wars: X-Wing: Space Combat Simulator: Collectors' CD-ROM '94! No, no, come back, I've brought gifs as well.

A few months ago I said I was going to bring back balance to the site this year, and this post should finally pull the Star Wars games even with the Star Trek games (in quantity if not quality). Actually I suppose this one should count three times, as LucasArts kept rereleasing it with a new engine and different graphics throughout the 90s. It only ever came out on PC and Mac though for whatever reason (unlike the rival Wing Commander games which made it everywhere).

This was actually the very first Star Wars game developed in-house at LucasArts, by an independent team that later formed Totally Games and went on to make a bunch more X-Wing space sims (plus a Star Trek one) before kinda dropping off the map. After 1999's Freespace 2 bombed there just wasn't as much demand for space combat games like this any more. I can't help but wonder if the genre might have lived longer though if console gamers had gotten to play the best of them.
Read on »

X-Wing PC game logo
Today on Super Adventures it is my privilege to bore you with my thoughts about the first hour or two of Star Wars: X-Wing: Space Combat Simulator: Collectors' CD-ROM '94! No, no, come back, I've brought gifs as well.

A few months ago I said I was going to bring back balance to the site this year, and this post should finally pull the Star Wars games even with the Star Trek games (in quantity if not quality). Actually I suppose this one should count three times, as LucasArts kept rereleasing it with a new engine and different graphics throughout the 90s. It only ever came out on PC and Mac though for whatever reason (unlike the rival Wing Commander games which made it everywhere).

This was actually the very first Star Wars game developed in-house at LucasArts, by an independent team that later formed Totally Games and went on to make a bunch more X-Wing space sims (plus a Star Trek one) before kinda dropping off the map. After 1999's Freespace 2 bombed there just wasn't as much demand for space combat games like this any more. I can't help but wonder if the genre might have lived longer though if console gamers had gotten to play the best of them.
Read on »

X-Wing PC game logo
Today on Super Adventures it is my privilege to bore you with my thoughts about the first hour or two of Star Wars: X-Wing: Space Combat Simulator: Collectors' CD-ROM '94! No, no, come back, I've brought gifs as well.

A few months ago I said I was going to bring back balance to the site this year, and this post should finally pull the Star Wars games even with the Star Trek games (in quantity if not quality). Actually I suppose this one should count three times, as LucasArts kept rereleasing it with a new engine and different graphics throughout the 90s. It only ever came out on PC and Mac though for whatever reason (unlike the rival Wing Commander games which made it everywhere).

This was actually the very first Star Wars game developed in-house at LucasArts, by an independent team that later formed Totally Games and went on to make a bunch more X-Wing space sims (plus a Star Trek one) before kinda dropping off the map. After 1999's Freespace 2 bombed there just wasn't as much demand for space combat games like this any more. I can't help but wonder if the genre might have lived longer though if console gamers had gotten to play the best of them.
Read on »

X-Wing PC game logo
Today on Super Adventures it is my privilege to bore you with my thoughts about the first hour or two of Star Wars: X-Wing: Space Combat Simulator: Collectors' CD-ROM '94! No, no, come back, I've brought gifs as well.

A few months ago I said I was going to bring back balance to the site this year, and this post should finally pull the Star Wars games even with the Star Trek games (in quantity if not quality). Actually I suppose this one should count three times, as LucasArts kept rereleasing it with a new engine and different graphics throughout the 90s. It only ever came out on PC and Mac though for whatever reason (unlike the rival Wing Commander games which made it everywhere).

This was actually the very first Star Wars game developed in-house at LucasArts, by an independent team that later formed Totally Games and went on to make a bunch more X-Wing space sims (plus a Star Trek one) before kinda dropping off the map. After 1999's Freespace 2 bombed there just wasn't as much demand for space combat games like this any more. I can't help but wonder if the genre might have lived longer though if console gamers had gotten to play the best of them.
Read on »

X-Wing PC game logo
Today on Super Adventures it is my privilege to bore you with my thoughts about the first hour or two of Star Wars: X-Wing: Space Combat Simulator: Collectors' CD-ROM '94! No, no, come back, I've brought gifs as well.

A few months ago I said I was going to bring back balance to the site this year, and this post should finally pull the Star Wars games even with the Star Trek games (in quantity if not quality). Actually I suppose this one should count three times, as LucasArts kept rereleasing it with a new engine and different graphics throughout the 90s. It only ever came out on PC and Mac though for whatever reason (unlike the rival Wing Commander games which made it everywhere).

This was actually the very first Star Wars game developed in-house at LucasArts, by an independent team that later formed Totally Games and went on to make a bunch more X-Wing space sims (plus a Star Trek one) before kinda dropping off the map. After 1999's Freespace 2 bombed there just wasn't as much demand for space combat games like this any more. I can't help but wonder if the genre might have lived longer though if console gamers had gotten to play the best of them.
Read on »

Rabu, 24 Desember 2014

Xmas Lemmings (Amiga) (Demo)

Xmas Lemmings 91 title screen amiga
Aww, they even dressed up the 'TM' with a bit of holly.

Welcome to a special Christmas edition of Super Adventures, where I'm playing a special Christmas edition of a game you've probably heard of. I figured that I should put the effort in to find something interesting to look at this year, something with a bit of festive charm to it... but mobygames and a team of experts couldn't come up with anything suitable that begins with the letter 'X', so you're getting this instead.

There's actually a few Xmas Lemmings and Christmas Lemmings games around, with the first two being 4 level demos made to promote Oh No! More Lemmings, and the last two being proper retail releases with 16 levels each. But I'm only playing the earliest of them, which I found on an Amiga Format coverdisk (Issue 30, on sale Christmas 1991 if you're curious).

Oh, plus I should mention that I have played Lemmings plenty of times before and I'm very familiar with it. I'm crap at it mind you, but I know what the buttons do.
Read on »

Xmas Lemmings 91 title screen amiga
Aww, they even dressed up the 'TM' with a bit of holly.

Welcome to a special Christmas edition of Super Adventures, where I'm playing a special Christmas edition of a game you've probably heard of. I figured that I should put the effort in to find something interesting to look at this year, something with a bit of festive charm to it... but mobygames and a team of experts couldn't come up with anything suitable that begins with the letter 'X', so you're getting this instead.

There's actually a few Xmas Lemmings and Christmas Lemmings games around, with the first two being 4 level demos made to promote Oh No! More Lemmings, and the last two being proper retail releases with 16 levels each. But I'm only playing the earliest of them, which I found on an Amiga Format coverdisk (Issue 30, on sale Christmas 1991 if you're curious).

Oh, plus I should mention that I have played Lemmings plenty of times before and I'm very familiar with it. I'm crap at it mind you, but I know what the buttons do.
Read on »

Xmas Lemmings 91 title screen amiga
Aww, they even dressed up the 'TM' with a bit of holly.

Welcome to a special Christmas edition of Super Adventures, where I'm playing a special Christmas edition of a game you've probably heard of. I figured that I should put the effort in to find something interesting to look at this year, something with a bit of festive charm to it... but mobygames and a team of experts couldn't come up with anything suitable that begins with the letter 'X', so you're getting this instead.

There's actually a few Xmas Lemmings and Christmas Lemmings games around, with the first two being 4 level demos made to promote Oh No! More Lemmings, and the last two being proper retail releases with 16 levels each. But I'm only playing the earliest of them, which I found on an Amiga Format coverdisk (Issue 30, on sale Christmas 1991 if you're curious).

Oh, plus I should mention that I have played Lemmings plenty of times before and I'm very familiar with it. I'm crap at it mind you, but I know what the buttons do.
Read on »

Xmas Lemmings 91 title screen amiga
Aww, they even dressed up the 'TM' with a bit of holly.

Welcome to a special Christmas edition of Super Adventures, where I'm playing a special Christmas edition of a game you've probably heard of. I figured that I should put the effort in to find something interesting to look at this year, something with a bit of festive charm to it... but mobygames and a team of experts couldn't come up with anything suitable that begins with the letter 'X', so you're getting this instead.

There's actually a few Xmas Lemmings and Christmas Lemmings games around, with the first two being 4 level demos made to promote Oh No! More Lemmings, and the last two being proper retail releases with 16 levels each. But I'm only playing the earliest of them, which I found on an Amiga Format coverdisk (Issue 30, on sale Christmas 1991 if you're curious).

Oh, plus I should mention that I have played Lemmings plenty of times before and I'm very familiar with it. I'm crap at it mind you, but I know what the buttons do.
Read on »

Xmas Lemmings 91 title screen amiga
Aww, they even dressed up the 'TM' with a bit of holly.

Welcome to a special Christmas edition of Super Adventures, where I'm playing a special Christmas edition of a game you've probably heard of. I figured that I should put the effort in to find something interesting to look at this year, something with a bit of festive charm to it... but mobygames and a team of experts couldn't come up with anything suitable that begins with the letter 'X', so you're getting this instead.

There's actually a few Xmas Lemmings and Christmas Lemmings games around, with the first two being 4 level demos made to promote Oh No! More Lemmings, and the last two being proper retail releases with 16 levels each. But I'm only playing the earliest of them, which I found on an Amiga Format coverdisk (Issue 30, on sale Christmas 1991 if you're curious).

Oh, plus I should mention that I have played Lemmings plenty of times before and I'm very familiar with it. I'm crap at it mind you, but I know what the buttons do.
Read on »

Selasa, 23 Desember 2014

Wasteland 2 (PC)

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).
Read on »

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).
Read on »

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).
Read on »

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).
Read on »

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).
Read on »

Sabtu, 20 Desember 2014

Wing Commander (Amiga CD32)

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Selasa, 16 Desember 2014

The Elder Scrolls V: Skyrim (PC) - Part 2

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

The Elder Scrolls V: Skyrim (PC) - Part 1

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Minggu, 14 Desember 2014

Vice: Project Doom (NES)

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Selasa, 09 Desember 2014

V.I.P. (GBA)

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

Sabtu, 06 Desember 2014

Undercover Cops (Arcade)

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Rabu, 03 Desember 2014

Unreal (PC)

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Sabtu, 29 November 2014

Unreal (Amiga)

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Rabu, 26 November 2014

Half-Life: Uplink (Demo) (PC)

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Minggu, 23 November 2014

Tomb Raider (PC)

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Kamis, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Selasa, 18 November 2014

Cara Import ke Google Site dengan Google Site Liberation

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Senin, 17 November 2014

Tomb Raider (MS-DOS) - Part 1

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider (MS-DOS) - Part 2

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Jumat, 14 November 2014

Toejam & Earl (Genesis/Mega Drive)

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

Selasa, 11 November 2014

Squirt's Adventure (PC)

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Jumat, 07 November 2014

Sleeping Dogs (PC)

Sleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Read on »

Sleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Read on »

Sleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Read on »

Sleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Read on »

Sleeping Dogs title screen logo
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.

The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.

(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Read on »

Selasa, 04 November 2014

The Saboteur (PC)

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Read on »

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Read on »

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Read on »

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Read on »

The Saboteur title screen pc
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.

The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.

(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Read on »

Sabtu, 01 November 2014

Saints Row 2 (PC)

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)
Read on »

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)
Read on »

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)
Read on »

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)
Read on »

Saints Row 2 logo
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!

But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.

Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.

(Click the images to view them at twice the resolution.)
Read on »

Kamis, 30 Oktober 2014

Cara Cek Massal Status Deleted Blog Cepot

Halo mastah, sudah berapa ribu blog cepot yang sudah kalian bikin? Sudah dicek apakah blog cepot masih hidup atau almarhum? Kali ini saya akan share Cara Cek Massal Status Deleted Blog Cepot. Tips ini dari suhu Ulwan Irfandi, saya cuma tulis ulang saja. :D


Alat dan Bahan:

  1. MS Excel atau sejenisnya
  2. Dreamweaver atau sejenisnya (tools HTML editor)
  3. Plugin Check My Link - http://bit.ly/1dMjKQw
  4. Web Server (Xampp, Wamp, dll)

Berikut langkah-langkahnya:

1. Siapkan URL cepot di file Excel, buat url tersebut menjadi link berwarna biru (caranya bisa dengan klik URLnya)


2. Buka Dreamweaver, bikin HTML Page baru (CTRL+N)

3. Copy semua link URL yang ada di Excel tadi dan paste di HTML Page via Design View Dreamweaver.


4. Save dan namai terserah berekstensi *.html, contoh: cepot.html, dan taruh di folder htdocs (jika menggunakan XAMPP

5. Jalankan Apache XAMPP, dan ketik "http://localhost/cepot.html" pada address sehingga URL2 tersebut muncul di browser Anda.



6. Pastikan plugin / addons "Check My Links" sudah terpasang di browser Anda. Lalu klik tombol "Check My Link" pada pojok kanan atas di browser Anda.


7. Dalam hitungan detik (tergantung koneksi internet dan banyaknya URL) akan tampil status url blog cepot Anda. Merah = terhapus , Hijau = Aman



Mudah bukan? :D
Baca juga Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot,
Sekian artikel Cara Cek Massal Status Deleted Blog Cepot.

Semoga bermanfaat!!



Halo mastah, sudah berapa ribu blog cepot yang sudah kalian bikin? Sudah dicek apakah blog cepot masih hidup atau almarhum? Kali ini saya akan share Cara Cek Massal Status Deleted Blog Cepot. Tips ini dari suhu Ulwan Irfandi, saya cuma tulis ulang saja. :D


Alat dan Bahan:

  1. MS Excel atau sejenisnya
  2. Dreamweaver atau sejenisnya (tools HTML editor)
  3. Plugin Check My Link - http://bit.ly/1dMjKQw
  4. Web Server (Xampp, Wamp, dll)

Berikut langkah-langkahnya:

1. Siapkan URL cepot di file Excel, buat url tersebut menjadi link berwarna biru (caranya bisa dengan klik URLnya)


2. Buka Dreamweaver, bikin HTML Page baru (CTRL+N)

3. Copy semua link URL yang ada di Excel tadi dan paste di HTML Page via Design View Dreamweaver.


4. Save dan namai terserah berekstensi *.html, contoh: cepot.html, dan taruh di folder htdocs (jika menggunakan XAMPP

5. Jalankan Apache XAMPP, dan ketik "http://localhost/cepot.html" pada address sehingga URL2 tersebut muncul di browser Anda.



6. Pastikan plugin / addons "Check My Links" sudah terpasang di browser Anda. Lalu klik tombol "Check My Link" pada pojok kanan atas di browser Anda.


7. Dalam hitungan detik (tergantung koneksi internet dan banyaknya URL) akan tampil status url blog cepot Anda. Merah = terhapus , Hijau = Aman



Mudah bukan? :D
Baca juga Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot,
Sekian artikel Cara Cek Massal Status Deleted Blog Cepot.

Semoga bermanfaat!!



Halo mastah, sudah berapa ribu blog cepot yang sudah kalian bikin? Sudah dicek apakah blog cepot masih hidup atau almarhum? Kali ini saya akan share Cara Cek Massal Status Deleted Blog Cepot. Tips ini dari suhu Ulwan Irfandi, saya cuma tulis ulang saja. :D


Alat dan Bahan:

  1. MS Excel atau sejenisnya
  2. Dreamweaver atau sejenisnya (tools HTML editor)
  3. Plugin Check My Link - http://bit.ly/1dMjKQw
  4. Web Server (Xampp, Wamp, dll)

Berikut langkah-langkahnya:

1. Siapkan URL cepot di file Excel, buat url tersebut menjadi link berwarna biru (caranya bisa dengan klik URLnya)


2. Buka Dreamweaver, bikin HTML Page baru (CTRL+N)

3. Copy semua link URL yang ada di Excel tadi dan paste di HTML Page via Design View Dreamweaver.


4. Save dan namai terserah berekstensi *.html, contoh: cepot.html, dan taruh di folder htdocs (jika menggunakan XAMPP

5. Jalankan Apache XAMPP, dan ketik "http://localhost/cepot.html" pada address sehingga URL2 tersebut muncul di browser Anda.



6. Pastikan plugin / addons "Check My Links" sudah terpasang di browser Anda. Lalu klik tombol "Check My Link" pada pojok kanan atas di browser Anda.


7. Dalam hitungan detik (tergantung koneksi internet dan banyaknya URL) akan tampil status url blog cepot Anda. Merah = terhapus , Hijau = Aman



Mudah bukan? :D
Baca juga Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot,
Sekian artikel Cara Cek Massal Status Deleted Blog Cepot.

Semoga bermanfaat!!



Halo mastah, sudah berapa ribu blog cepot yang sudah kalian bikin? Sudah dicek apakah blog cepot masih hidup atau almarhum? Kali ini saya akan share Cara Cek Massal Status Deleted Blog Cepot. Tips ini dari suhu Ulwan Irfandi, saya cuma tulis ulang saja. :D


Alat dan Bahan:

  1. MS Excel atau sejenisnya
  2. Dreamweaver atau sejenisnya (tools HTML editor)
  3. Plugin Check My Link - http://bit.ly/1dMjKQw
  4. Web Server (Xampp, Wamp, dll)

Berikut langkah-langkahnya:

1. Siapkan URL cepot di file Excel, buat url tersebut menjadi link berwarna biru (caranya bisa dengan klik URLnya)


2. Buka Dreamweaver, bikin HTML Page baru (CTRL+N)

3. Copy semua link URL yang ada di Excel tadi dan paste di HTML Page via Design View Dreamweaver.


4. Save dan namai terserah berekstensi *.html, contoh: cepot.html, dan taruh di folder htdocs (jika menggunakan XAMPP

5. Jalankan Apache XAMPP, dan ketik "http://localhost/cepot.html" pada address sehingga URL2 tersebut muncul di browser Anda.



6. Pastikan plugin / addons "Check My Links" sudah terpasang di browser Anda. Lalu klik tombol "Check My Link" pada pojok kanan atas di browser Anda.


7. Dalam hitungan detik (tergantung koneksi internet dan banyaknya URL) akan tampil status url blog cepot Anda. Merah = terhapus , Hijau = Aman



Mudah bukan? :D
Baca juga Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot,
Sekian artikel Cara Cek Massal Status Deleted Blog Cepot.

Semoga bermanfaat!!



Halo mastah, sudah berapa ribu blog cepot yang sudah kalian bikin? Sudah dicek apakah blog cepot masih hidup atau almarhum? Kali ini saya akan share Cara Cek Massal Status Deleted Blog Cepot. Tips ini dari suhu Ulwan Irfandi, saya cuma tulis ulang saja. :D


Alat dan Bahan:

  1. MS Excel atau sejenisnya
  2. Dreamweaver atau sejenisnya (tools HTML editor)
  3. Plugin Check My Link - http://bit.ly/1dMjKQw
  4. Web Server (Xampp, Wamp, dll)

Berikut langkah-langkahnya:

1. Siapkan URL cepot di file Excel, buat url tersebut menjadi link berwarna biru (caranya bisa dengan klik URLnya)


2. Buka Dreamweaver, bikin HTML Page baru (CTRL+N)

3. Copy semua link URL yang ada di Excel tadi dan paste di HTML Page via Design View Dreamweaver.


4. Save dan namai terserah berekstensi *.html, contoh: cepot.html, dan taruh di folder htdocs (jika menggunakan XAMPP

5. Jalankan Apache XAMPP, dan ketik "http://localhost/cepot.html" pada address sehingga URL2 tersebut muncul di browser Anda.



6. Pastikan plugin / addons "Check My Links" sudah terpasang di browser Anda. Lalu klik tombol "Check My Link" pada pojok kanan atas di browser Anda.


7. Dalam hitungan detik (tergantung koneksi internet dan banyaknya URL) akan tampil status url blog cepot Anda. Merah = terhapus , Hijau = Aman



Mudah bukan? :D
Baca juga Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot,
Sekian artikel Cara Cek Massal Status Deleted Blog Cepot.

Semoga bermanfaat!!



Rabu, 29 Oktober 2014

Saints Row IV (PC)

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Minggu, 26 Oktober 2014

Rocket Knight Adventures (Genesis/Mega Drive)

Rocket Knight Adventures title screen
Today on Super Adventures I'm spending an hour or so playing Konami's Rocket Knight Adventures, released exclusively on the Sega Genesis/Mega Drive. This is the first game of a series, though Sparkster here wasn't really the most well loved mascot hero of his time. Sure three games is a lot better than many of his rivals managed during the Anthropomorphic Mascot Wars of the early 90s, but after 1994 he was left forgotten for sixteen years before landing his fourth (and possibly final) starring role in Rocket Knight.

I've seen his other games but I've never really had a go of this one before, so I can promise that I'm coming at this entirely unburdened by nostalgia or foreknowledge. Though I admit that I'm always going to be a little biased towards liking games with 'Super' or 'Adventures' in the title.

This is the final 'R' game I'll be looking at this year before I move on to the letter 'S', and to be honest it's one more than I'd originally planned to play. But it was requested, and I felt bad for not having one single 16-bit Sega game on the site since early February, so here's a bonus platformer for you. Though of course this does mean that one of the other letters is losing a game.
Read on »

Rocket Knight Adventures title screen
Today on Super Adventures I'm spending an hour or so playing Konami's Rocket Knight Adventures, released exclusively on the Sega Genesis/Mega Drive. This is the first game of a series, though Sparkster here wasn't really the most well loved mascot hero of his time. Sure three games is a lot better than many of his rivals managed during the Anthropomorphic Mascot Wars of the early 90s, but after 1994 he was left forgotten for sixteen years before landing his fourth (and possibly final) starring role in Rocket Knight.

I've seen his other games but I've never really had a go of this one before, so I can promise that I'm coming at this entirely unburdened by nostalgia or foreknowledge. Though I admit that I'm always going to be a little biased towards liking games with 'Super' or 'Adventures' in the title.

This is the final 'R' game I'll be looking at this year before I move on to the letter 'S', and to be honest it's one more than I'd originally planned to play. But it was requested, and I felt bad for not having one single 16-bit Sega game on the site since early February, so here's a bonus platformer for you. Though of course this does mean that one of the other letters is losing a game.
Read on »

Rocket Knight Adventures title screen
Today on Super Adventures I'm spending an hour or so playing Konami's Rocket Knight Adventures, released exclusively on the Sega Genesis/Mega Drive. This is the first game of a series, though Sparkster here wasn't really the most well loved mascot hero of his time. Sure three games is a lot better than many of his rivals managed during the Anthropomorphic Mascot Wars of the early 90s, but after 1994 he was left forgotten for sixteen years before landing his fourth (and possibly final) starring role in Rocket Knight.

I've seen his other games but I've never really had a go of this one before, so I can promise that I'm coming at this entirely unburdened by nostalgia or foreknowledge. Though I admit that I'm always going to be a little biased towards liking games with 'Super' or 'Adventures' in the title.

This is the final 'R' game I'll be looking at this year before I move on to the letter 'S', and to be honest it's one more than I'd originally planned to play. But it was requested, and I felt bad for not having one single 16-bit Sega game on the site since early February, so here's a bonus platformer for you. Though of course this does mean that one of the other letters is losing a game.
Read on »

Rocket Knight Adventures title screen
Today on Super Adventures I'm spending an hour or so playing Konami's Rocket Knight Adventures, released exclusively on the Sega Genesis/Mega Drive. This is the first game of a series, though Sparkster here wasn't really the most well loved mascot hero of his time. Sure three games is a lot better than many of his rivals managed during the Anthropomorphic Mascot Wars of the early 90s, but after 1994 he was left forgotten for sixteen years before landing his fourth (and possibly final) starring role in Rocket Knight.

I've seen his other games but I've never really had a go of this one before, so I can promise that I'm coming at this entirely unburdened by nostalgia or foreknowledge. Though I admit that I'm always going to be a little biased towards liking games with 'Super' or 'Adventures' in the title.

This is the final 'R' game I'll be looking at this year before I move on to the letter 'S', and to be honest it's one more than I'd originally planned to play. But it was requested, and I felt bad for not having one single 16-bit Sega game on the site since early February, so here's a bonus platformer for you. Though of course this does mean that one of the other letters is losing a game.
Read on »

Rocket Knight Adventures title screen
Today on Super Adventures I'm spending an hour or so playing Konami's Rocket Knight Adventures, released exclusively on the Sega Genesis/Mega Drive. This is the first game of a series, though Sparkster here wasn't really the most well loved mascot hero of his time. Sure three games is a lot better than many of his rivals managed during the Anthropomorphic Mascot Wars of the early 90s, but after 1994 he was left forgotten for sixteen years before landing his fourth (and possibly final) starring role in Rocket Knight.

I've seen his other games but I've never really had a go of this one before, so I can promise that I'm coming at this entirely unburdened by nostalgia or foreknowledge. Though I admit that I'm always going to be a little biased towards liking games with 'Super' or 'Adventures' in the title.

This is the final 'R' game I'll be looking at this year before I move on to the letter 'S', and to be honest it's one more than I'd originally planned to play. But it was requested, and I felt bad for not having one single 16-bit Sega game on the site since early February, so here's a bonus platformer for you. Though of course this does mean that one of the other letters is losing a game.
Read on »

Kamis, 23 Oktober 2014

Rise of the Triad: Dark War (MS-DOS)

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Senin, 20 Oktober 2014

RoboCop 2 (NES)

Robocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.
Read on »

Robocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.
Read on »

Robocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.
Read on »

Robocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.
Read on »

Robocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.
Read on »

Jumat, 17 Oktober 2014

Star Wars: Rebel Assault (MS-DOS)

Star Wars: Rebel Assault logo
Today's 'R' game is Star Wars: Rebel Assault, part of my ongoing efforts to get a few more Star Wars games onto the site so the Trek games can't be so smug.

This may well have been the very first game I ever bought for PC, I honestly can't remember. It was almost certainly this or some other LucasArts game like Sam and Max or TIE Fighter, because back when I got my first rig those guys pretty much defined PC gaming for me. So yeah I think there's a fair chance I'm going to be incredibly biased by nostalgia here, but then again it's been a few years now since this disc has been anywhere near a disc drive.

Wikipedia claims that the game also came out on Mac, 3DO and Sega CD, and I can believe it. This is definitely one of those interactive multimedia kind of action game experiences only possible due to the power of the compact disc (ie. it's got a lot of video in it).
Read on »

Star Wars: Rebel Assault logo
Today's 'R' game is Star Wars: Rebel Assault, part of my ongoing efforts to get a few more Star Wars games onto the site so the Trek games can't be so smug.

This may well have been the very first game I ever bought for PC, I honestly can't remember. It was almost certainly this or some other LucasArts game like Sam and Max or TIE Fighter, because back when I got my first rig those guys pretty much defined PC gaming for me. So yeah I think there's a fair chance I'm going to be incredibly biased by nostalgia here, but then again it's been a few years now since this disc has been anywhere near a disc drive.

Wikipedia claims that the game also came out on Mac, 3DO and Sega CD, and I can believe it. This is definitely one of those interactive multimedia kind of action game experiences only possible due to the power of the compact disc (ie. it's got a lot of video in it).
Read on »

Star Wars: Rebel Assault logo
Today's 'R' game is Star Wars: Rebel Assault, part of my ongoing efforts to get a few more Star Wars games onto the site so the Trek games can't be so smug.

This may well have been the very first game I ever bought for PC, I honestly can't remember. It was almost certainly this or some other LucasArts game like Sam and Max or TIE Fighter, because back when I got my first rig those guys pretty much defined PC gaming for me. So yeah I think there's a fair chance I'm going to be incredibly biased by nostalgia here, but then again it's been a few years now since this disc has been anywhere near a disc drive.

Wikipedia claims that the game also came out on Mac, 3DO and Sega CD, and I can believe it. This is definitely one of those interactive multimedia kind of action game experiences only possible due to the power of the compact disc (ie. it's got a lot of video in it).
Read on »

Star Wars: Rebel Assault logo
Today's 'R' game is Star Wars: Rebel Assault, part of my ongoing efforts to get a few more Star Wars games onto the site so the Trek games can't be so smug.

This may well have been the very first game I ever bought for PC, I honestly can't remember. It was almost certainly this or some other LucasArts game like Sam and Max or TIE Fighter, because back when I got my first rig those guys pretty much defined PC gaming for me. So yeah I think there's a fair chance I'm going to be incredibly biased by nostalgia here, but then again it's been a few years now since this disc has been anywhere near a disc drive.

Wikipedia claims that the game also came out on Mac, 3DO and Sega CD, and I can believe it. This is definitely one of those interactive multimedia kind of action game experiences only possible due to the power of the compact disc (ie. it's got a lot of video in it).
Read on »

Star Wars: Rebel Assault logo
Today's 'R' game is Star Wars: Rebel Assault, part of my ongoing efforts to get a few more Star Wars games onto the site so the Trek games can't be so smug.

This may well have been the very first game I ever bought for PC, I honestly can't remember. It was almost certainly this or some other LucasArts game like Sam and Max or TIE Fighter, because back when I got my first rig those guys pretty much defined PC gaming for me. So yeah I think there's a fair chance I'm going to be incredibly biased by nostalgia here, but then again it's been a few years now since this disc has been anywhere near a disc drive.

Wikipedia claims that the game also came out on Mac, 3DO and Sega CD, and I can believe it. This is definitely one of those interactive multimedia kind of action game experiences only possible due to the power of the compact disc (ie. it's got a lot of video in it).
Read on »

Selasa, 14 Oktober 2014

Realms of the Haunting (MS-DOS) - Part 1

Realms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.
Read on »

Realms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.
Read on »

Realms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.
Read on »

Realms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.
Read on »

Realms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.
Read on »

Realms of the Haunting (MS-DOS) - Part 2

Click to journey back to part one.
Read on »

Click to journey back to part one.
Read on »

Click to journey back to part one.
Read on »

Click to journey back to part one.
Read on »

Click to journey back to part one.
Read on »

Sabtu, 11 Oktober 2014

Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur

Seiring waktu Google konsisten selalu mengupdate algoritma-algoritma canggih dalam mengatasi blog-blog spam. Bagi pemain Mizon tentunya merupakan sebuah tantangan bagaimana mencari celah agar lolos dari aksi delete atau deindex Google. Nah kali ini saya akan menulis tentang Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur.

Fitur sebuah bot sangat penting artinya agar tercipta variasi teknik yang semata-mata agar lolos dari kesadisan si Mbah Gugel. Bagi saya Superzon merupakan Bot yang memiliki fitur PALING LENGKAP dan sangat bermanfaat.


Berikut fitur-fitur dari Superzon:

1. Multithreading Scrapping

Memungkinkan scrapping lebih cepat dengan lebih dari 1 threading.

2. Encode Base64

Berfungsi mengenkode image Mizon ke struktur Base64 sehingga lebih aman dari delete Gugel.

3. Image Scrape RSS Bing

Mengambil Url Image yg berasal dari hasil pencarian Bing sesuai judul produk Amazon.

4. Short URL ke amzn.to

Fitur ini sangat berguna dan tentunya mengurangi efek delete Gugel. Gugel sangat tidak menyukai link affiliasi.

5. Spinner post dan template post

Nah ini yang paling saya sukai karena saat ini bot lain belum support kecuali Superzon. Dengan adanya spin template post maka kita bisa membuat postingan dengan struktur post yang berbeda di setiap postnya. Ini sangat bermanfaat terutama yang bermain auto.

6. HTML Statis Builder

Cocok untuk bermain di Google Drive gan!

7. Built in ASIN Grabber Browser

Untuk mengambil kode ASIN Mijon.

8. Support for Blogspot or Wordpress

Mantab gan, bisa nyepam bebek maupun wedus :D

9. Mass Blogspot Poster

Fitur baru gan, auto poster masal di cepot.

10. Datazon (*.dzn) File

Bagi saya fitur ini tidak kalah penting, dengan menyimpan hasil scrape mijon ke *.dzn, sewaktu-waktu apabila kita ingin merubah struktur template post dengan ASIN yang sama kita tidak perlu scrape ulang.


Klik untuk lihat fitur canggih lainnya (...)

Gunakan kupon "DISKON" untuk mendapatkan potongan 10$ dari link di atas!!



Sekian beberapa review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur dari saya... :)

Seiring waktu Google konsisten selalu mengupdate algoritma-algoritma canggih dalam mengatasi blog-blog spam. Bagi pemain Mizon tentunya merupakan sebuah tantangan bagaimana mencari celah agar lolos dari aksi delete atau deindex Google. Nah kali ini saya akan menulis tentang Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur.

Fitur sebuah bot sangat penting artinya agar tercipta variasi teknik yang semata-mata agar lolos dari kesadisan si Mbah Gugel. Bagi saya Superzon merupakan Bot yang memiliki fitur PALING LENGKAP dan sangat bermanfaat.


Berikut fitur-fitur dari Superzon:

1. Multithreading Scrapping

Memungkinkan scrapping lebih cepat dengan lebih dari 1 threading.

2. Encode Base64

Berfungsi mengenkode image Mizon ke struktur Base64 sehingga lebih aman dari delete Gugel.

3. Image Scrape RSS Bing

Mengambil Url Image yg berasal dari hasil pencarian Bing sesuai judul produk Amazon.

4. Short URL ke amzn.to

Fitur ini sangat berguna dan tentunya mengurangi efek delete Gugel. Gugel sangat tidak menyukai link affiliasi.

5. Spinner post dan template post

Nah ini yang paling saya sukai karena saat ini bot lain belum support kecuali Superzon. Dengan adanya spin template post maka kita bisa membuat postingan dengan struktur post yang berbeda di setiap postnya. Ini sangat bermanfaat terutama yang bermain auto.

6. HTML Statis Builder

Cocok untuk bermain di Google Drive gan!

7. Built in ASIN Grabber Browser

Untuk mengambil kode ASIN Mijon.

8. Support for Blogspot or Wordpress

Mantab gan, bisa nyepam bebek maupun wedus :D

9. Mass Blogspot Poster

Fitur baru gan, auto poster masal di cepot.

10. Datazon (*.dzn) File

Bagi saya fitur ini tidak kalah penting, dengan menyimpan hasil scrape mijon ke *.dzn, sewaktu-waktu apabila kita ingin merubah struktur template post dengan ASIN yang sama kita tidak perlu scrape ulang.


Klik untuk lihat fitur canggih lainnya (...)

Gunakan kupon "DISKON" untuk mendapatkan potongan 10$ dari link di atas!!



Sekian beberapa review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur dari saya... :)

Seiring waktu Google konsisten selalu mengupdate algoritma-algoritma canggih dalam mengatasi blog-blog spam. Bagi pemain Mizon tentunya merupakan sebuah tantangan bagaimana mencari celah agar lolos dari aksi delete atau deindex Google. Nah kali ini saya akan menulis tentang Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur.

Fitur sebuah bot sangat penting artinya agar tercipta variasi teknik yang semata-mata agar lolos dari kesadisan si Mbah Gugel. Bagi saya Superzon merupakan Bot yang memiliki fitur PALING LENGKAP dan sangat bermanfaat.


Berikut fitur-fitur dari Superzon:

1. Multithreading Scrapping

Memungkinkan scrapping lebih cepat dengan lebih dari 1 threading.

2. Encode Base64

Berfungsi mengenkode image Mizon ke struktur Base64 sehingga lebih aman dari delete Gugel.

3. Image Scrape RSS Bing

Mengambil Url Image yg berasal dari hasil pencarian Bing sesuai judul produk Amazon.

4. Short URL ke amzn.to

Fitur ini sangat berguna dan tentunya mengurangi efek delete Gugel. Gugel sangat tidak menyukai link affiliasi.

5. Spinner post dan template post

Nah ini yang paling saya sukai karena saat ini bot lain belum support kecuali Superzon. Dengan adanya spin template post maka kita bisa membuat postingan dengan struktur post yang berbeda di setiap postnya. Ini sangat bermanfaat terutama yang bermain auto.

6. HTML Statis Builder

Cocok untuk bermain di Google Drive gan!

7. Built in ASIN Grabber Browser

Untuk mengambil kode ASIN Mijon.

8. Support for Blogspot or Wordpress

Mantab gan, bisa nyepam bebek maupun wedus :D

9. Mass Blogspot Poster

Fitur baru gan, auto poster masal di cepot.

10. Datazon (*.dzn) File

Bagi saya fitur ini tidak kalah penting, dengan menyimpan hasil scrape mijon ke *.dzn, sewaktu-waktu apabila kita ingin merubah struktur template post dengan ASIN yang sama kita tidak perlu scrape ulang.


Klik untuk lihat fitur canggih lainnya (...)

Gunakan kupon "DISKON" untuk mendapatkan potongan 10$ dari link di atas!!



Sekian beberapa review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur dari saya... :)

Seiring waktu Google konsisten selalu mengupdate algoritma-algoritma canggih dalam mengatasi blog-blog spam. Bagi pemain Mizon tentunya merupakan sebuah tantangan bagaimana mencari celah agar lolos dari aksi delete atau deindex Google. Nah kali ini saya akan menulis tentang Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur.

Fitur sebuah bot sangat penting artinya agar tercipta variasi teknik yang semata-mata agar lolos dari kesadisan si Mbah Gugel. Bagi saya Superzon merupakan Bot yang memiliki fitur PALING LENGKAP dan sangat bermanfaat.


Berikut fitur-fitur dari Superzon:

1. Multithreading Scrapping

Memungkinkan scrapping lebih cepat dengan lebih dari 1 threading.

2. Encode Base64

Berfungsi mengenkode image Mizon ke struktur Base64 sehingga lebih aman dari delete Gugel.

3. Image Scrape RSS Bing

Mengambil Url Image yg berasal dari hasil pencarian Bing sesuai judul produk Amazon.

4. Short URL ke amzn.to

Fitur ini sangat berguna dan tentunya mengurangi efek delete Gugel. Gugel sangat tidak menyukai link affiliasi.

5. Spinner post dan template post

Nah ini yang paling saya sukai karena saat ini bot lain belum support kecuali Superzon. Dengan adanya spin template post maka kita bisa membuat postingan dengan struktur post yang berbeda di setiap postnya. Ini sangat bermanfaat terutama yang bermain auto.

6. HTML Statis Builder

Cocok untuk bermain di Google Drive gan!

7. Built in ASIN Grabber Browser

Untuk mengambil kode ASIN Mijon.

8. Support for Blogspot or Wordpress

Mantab gan, bisa nyepam bebek maupun wedus :D

9. Mass Blogspot Poster

Fitur baru gan, auto poster masal di cepot.

10. Datazon (*.dzn) File

Bagi saya fitur ini tidak kalah penting, dengan menyimpan hasil scrape mijon ke *.dzn, sewaktu-waktu apabila kita ingin merubah struktur template post dengan ASIN yang sama kita tidak perlu scrape ulang.


Klik untuk lihat fitur canggih lainnya (...)

Gunakan kupon "DISKON" untuk mendapatkan potongan 10$ dari link di atas!!



Sekian beberapa review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur dari saya... :)

Seiring waktu Google konsisten selalu mengupdate algoritma-algoritma canggih dalam mengatasi blog-blog spam. Bagi pemain Mizon tentunya merupakan sebuah tantangan bagaimana mencari celah agar lolos dari aksi delete atau deindex Google. Nah kali ini saya akan menulis tentang Review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur.

Fitur sebuah bot sangat penting artinya agar tercipta variasi teknik yang semata-mata agar lolos dari kesadisan si Mbah Gugel. Bagi saya Superzon merupakan Bot yang memiliki fitur PALING LENGKAP dan sangat bermanfaat.


Berikut fitur-fitur dari Superzon:

1. Multithreading Scrapping

Memungkinkan scrapping lebih cepat dengan lebih dari 1 threading.

2. Encode Base64

Berfungsi mengenkode image Mizon ke struktur Base64 sehingga lebih aman dari delete Gugel.

3. Image Scrape RSS Bing

Mengambil Url Image yg berasal dari hasil pencarian Bing sesuai judul produk Amazon.

4. Short URL ke amzn.to

Fitur ini sangat berguna dan tentunya mengurangi efek delete Gugel. Gugel sangat tidak menyukai link affiliasi.

5. Spinner post dan template post

Nah ini yang paling saya sukai karena saat ini bot lain belum support kecuali Superzon. Dengan adanya spin template post maka kita bisa membuat postingan dengan struktur post yang berbeda di setiap postnya. Ini sangat bermanfaat terutama yang bermain auto.

6. HTML Statis Builder

Cocok untuk bermain di Google Drive gan!

7. Built in ASIN Grabber Browser

Untuk mengambil kode ASIN Mijon.

8. Support for Blogspot or Wordpress

Mantab gan, bisa nyepam bebek maupun wedus :D

9. Mass Blogspot Poster

Fitur baru gan, auto poster masal di cepot.

10. Datazon (*.dzn) File

Bagi saya fitur ini tidak kalah penting, dengan menyimpan hasil scrape mijon ke *.dzn, sewaktu-waktu apabila kita ingin merubah struktur template post dengan ASIN yang sama kita tidak perlu scrape ulang.


Klik untuk lihat fitur canggih lainnya (...)

Gunakan kupon "DISKON" untuk mendapatkan potongan 10$ dari link di atas!!



Sekian beberapa review Superzon - Bot Amazon Grabber & Scrapper Paling Kaya Fitur dari saya... :)

Donald Duck: Quack Attack (PSX)

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Selasa, 07 Oktober 2014

Quake 4 (PC)

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Minggu, 05 Oktober 2014

Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.



Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Sabtu, 04 Oktober 2014

Super Adventures's Disappointing 1000th Post Spectacular!

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

Quik the Thunder Rabbit (Amiga)

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Rabu, 01 Oktober 2014

Probability 0 (PC)

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Senin, 29 September 2014

Postal (PC)

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Minggu, 28 September 2014

Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.