Developer: | Capcom | | | Release Date: | 1998 | | | Systems: | PlayStation, Windows, N64, Dreamcast, GameCube |
I don't like Resident Evil.
I mean I like the universe and the characters just fine, I just don't generally like the games. But it's been over two years since I last played one of them and the site's been survival horror free for almost as long, so today on Super Adventures I'm going to be taking a quick look at Hideki Kamiya's PlayStation masterpiece Resident Evil 2!
And there'll likely be whining under every screenshot. Whining and analysis.
To be honest, this just isn't really my genre. I get the theory behind using tank controls, limited saves, awkward camera angles and a tiny inventory to enhance the tension, but in all the games I've played it's mostly just increased my frustration. But I'm determined to at least pretend that I'm giving the game a fair shot, for as long as it takes for me to figure out if it's any different to the first game.
(This article contains screenshots of explicit violence and gore.)
Read on »
Developer: | Capcom | | | Release Date: | 1998 | | | Systems: | PlayStation, Windows, N64, Dreamcast, GameCube |
I don't like Resident Evil.
I mean I like the universe and the characters just fine, I just don't generally like the games. But it's been over two years since I last played one of them and the site's been survival horror free for almost as long, so today on Super Adventures I'm going to be taking a quick look at Hideki Kamiya's PlayStation masterpiece Resident Evil 2!
And there'll likely be whining under every screenshot. Whining and analysis.
To be honest, this just isn't really my genre. I get the theory behind using tank controls, limited saves, awkward camera angles and a tiny inventory to enhance the tension, but in all the games I've played it's mostly just increased my frustration. But I'm determined to at least pretend that I'm giving the game a fair shot, for as long as it takes for me to figure out if it's any different to the first game.
(This article contains screenshots of explicit violence and gore.)
Read on »
Developer: | Capcom | | | Release Date: | 1998 | | | Systems: | PlayStation, Windows, N64, Dreamcast, GameCube |
I don't like Resident Evil.
I mean I like the universe and the characters just fine, I just don't generally like the games. But it's been over two years since I last played one of them and the site's been survival horror free for almost as long, so today on Super Adventures I'm going to be taking a quick look at Hideki Kamiya's PlayStation masterpiece Resident Evil 2!
And there'll likely be whining under every screenshot. Whining and analysis.
To be honest, this just isn't really my genre. I get the theory behind using tank controls, limited saves, awkward camera angles and a tiny inventory to enhance the tension, but in all the games I've played it's mostly just increased my frustration. But I'm determined to at least pretend that I'm giving the game a fair shot, for as long as it takes for me to figure out if it's any different to the first game.
(This article contains screenshots of explicit violence and gore.)
Read on »
Developer: | Capcom | | | Release Date: | 1998 | | | Systems: | PlayStation, Windows, N64, Dreamcast, GameCube |
I don't like Resident Evil.
I mean I like the universe and the characters just fine, I just don't generally like the games. But it's been over two years since I last played one of them and the site's been survival horror free for almost as long, so today on Super Adventures I'm going to be taking a quick look at Hideki Kamiya's PlayStation masterpiece Resident Evil 2!
And there'll likely be whining under every screenshot. Whining and analysis.
To be honest, this just isn't really my genre. I get the theory behind using tank controls, limited saves, awkward camera angles and a tiny inventory to enhance the tension, but in all the games I've played it's mostly just increased my frustration. But I'm determined to at least pretend that I'm giving the game a fair shot, for as long as it takes for me to figure out if it's any different to the first game.
(This article contains screenshots of explicit violence and gore.)
Read on »
Developer: | Capcom | | | Release Date: | 1998 | | | Systems: | PlayStation, Windows, N64, Dreamcast, GameCube |
I don't like Resident Evil.
I mean I like the universe and the characters just fine, I just don't generally like the games. But it's been over two years since I last played one of them and the site's been survival horror free for almost as long, so today on Super Adventures I'm going to be taking a quick look at Hideki Kamiya's PlayStation masterpiece Resident Evil 2!
And there'll likely be whining under every screenshot. Whining and analysis.
To be honest, this just isn't really my genre. I get the theory behind using tank controls, limited saves, awkward camera angles and a tiny inventory to enhance the tension, but in all the games I've played it's mostly just increased my frustration. But I'm determined to at least pretend that I'm giving the game a fair shot, for as long as it takes for me to figure out if it's any different to the first game.
(This article contains screenshots of explicit violence and gore.)
Read on »