And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
Hey Ya!
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »
Hey Ya!
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »
And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »
And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »
And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »
And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
I'm playing an early 3D action-adventure game for the PC called Outcast!
I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.
Click the images to view them as lossless PNGs.
Read on »