Tampilkan postingan dengan label 1989. Tampilkan semua postingan
Tampilkan postingan dengan label 1989. Tampilkan semua postingan

Jumat, 01 Januari 2016

Indiana Jones and the Last Crusade (MS-DOS)

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Senin, 16 Februari 2015

Super Mario Land (GB)

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »