Tampilkan postingan dengan label 1990. Tampilkan semua postingan
Tampilkan postingan dengan label 1990. Tampilkan semua postingan

Senin, 07 September 2015

The Secret of Monkey Island (MS-DOS)

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

Rabu, 25 Februari 2015

Super Mario World (SNES)

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Sabtu, 20 Desember 2014

Wing Commander (Amiga CD32)

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Sabtu, 29 November 2014

Unreal (Amiga)

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Jumat, 15 Agustus 2014

Neutopia (TurboGrafx-16)

Neutopia turbografx pc engine title screen
"Neutopia" is the twentieth episode of the sixth season of the animated sitcom Futurama, and the premiere of Season 6-B. It is the twentieth episode of the sixth season in production order, and the 108th episode in broadcast order.

Actually ignore that, because the Neutopia I'm looking at here is a TurboGrafx game from Hudson Soft. I figured that my site could do with a few more of these around, especially after that run of modern 3D PC shooters I just played. The game's been described as 'a bit of a Zelda clone', so if this ends up being about stylish gunplay and gritty realism again then you can't blame me this time.

Speaking of Zelda clones, the way the logo has been skewered on a sword sure seems familiar. Though Nintendo didn't really start piercing its Zelda logos until Link to the Past two years later, so I'll let them off with that.
Read on »

Neutopia turbografx pc engine title screen
"Neutopia" is the twentieth episode of the sixth season of the animated sitcom Futurama, and the premiere of Season 6-B. It is the twentieth episode of the sixth season in production order, and the 108th episode in broadcast order.

Actually ignore that, because the Neutopia I'm looking at here is a TurboGrafx game from Hudson Soft. I figured that my site could do with a few more of these around, especially after that run of modern 3D PC shooters I just played. The game's been described as 'a bit of a Zelda clone', so if this ends up being about stylish gunplay and gritty realism again then you can't blame me this time.

Speaking of Zelda clones, the way the logo has been skewered on a sword sure seems familiar. Though Nintendo didn't really start piercing its Zelda logos until Link to the Past two years later, so I'll let them off with that.
Read on »

Neutopia turbografx pc engine title screen
"Neutopia" is the twentieth episode of the sixth season of the animated sitcom Futurama, and the premiere of Season 6-B. It is the twentieth episode of the sixth season in production order, and the 108th episode in broadcast order.

Actually ignore that, because the Neutopia I'm looking at here is a TurboGrafx game from Hudson Soft. I figured that my site could do with a few more of these around, especially after that run of modern 3D PC shooters I just played. The game's been described as 'a bit of a Zelda clone', so if this ends up being about stylish gunplay and gritty realism again then you can't blame me this time.

Speaking of Zelda clones, the way the logo has been skewered on a sword sure seems familiar. Though Nintendo didn't really start piercing its Zelda logos until Link to the Past two years later, so I'll let them off with that.
Read on »

Neutopia turbografx pc engine title screen
"Neutopia" is the twentieth episode of the sixth season of the animated sitcom Futurama, and the premiere of Season 6-B. It is the twentieth episode of the sixth season in production order, and the 108th episode in broadcast order.

Actually ignore that, because the Neutopia I'm looking at here is a TurboGrafx game from Hudson Soft. I figured that my site could do with a few more of these around, especially after that run of modern 3D PC shooters I just played. The game's been described as 'a bit of a Zelda clone', so if this ends up being about stylish gunplay and gritty realism again then you can't blame me this time.

Speaking of Zelda clones, the way the logo has been skewered on a sword sure seems familiar. Though Nintendo didn't really start piercing its Zelda logos until Link to the Past two years later, so I'll let them off with that.
Read on »

Neutopia turbografx pc engine title screen
"Neutopia" is the twentieth episode of the sixth season of the animated sitcom Futurama, and the premiere of Season 6-B. It is the twentieth episode of the sixth season in production order, and the 108th episode in broadcast order.

Actually ignore that, because the Neutopia I'm looking at here is a TurboGrafx game from Hudson Soft. I figured that my site could do with a few more of these around, especially after that run of modern 3D PC shooters I just played. The game's been described as 'a bit of a Zelda clone', so if this ends up being about stylish gunplay and gritty realism again then you can't blame me this time.

Speaking of Zelda clones, the way the logo has been skewered on a sword sure seems familiar. Though Nintendo didn't really start piercing its Zelda logos until Link to the Past two years later, so I'll let them off with that.
Read on »