Tampilkan postingan dengan label 1995. Tampilkan semua postingan
Tampilkan postingan dengan label 1995. Tampilkan semua postingan

Selasa, 08 Desember 2015

Kid Klown in Crazy Chase (SNES)

Kid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.
Read on »

Kid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.
Read on »

Kid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.
Read on »

Kid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.
Read on »

Kid Klown in Crazy Chase title screen
Developer:Kemco|Release Date:1995 (EU) |Systems:Super Nintendo, Game Boy Advance

This week on Super Adventures I'm taking a quick look at Kid Klown in Crazy Chase, the second in Kemco's Kid Klown tetralogy. The name reminds me of cult classic 'Killer Klowns from Outer Space', which is interesting because I'd no idea I'd even heard of the film until now. How is this clown movie knowledge leaking into my brain? I'm fairly sure they're unrelated though.

I have to admit that I'm not a huge fan of clowns, but I love that title screen. It's got to be some of the best title art on the Super Nintendo. It's a shame there's a Kid Klown standing right in the middle of it, but squint your eyes a bit and he could be Kid Santa. The music's a bit clowny as well, though I've heard worse. So far so good, but let's see what happens when I select 'Option'.
Read on »

Sabtu, 15 Agustus 2015

Skeleton Krew (Genesis/Mega Drive)

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
Read on »

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
Read on »

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
Read on »

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
Read on »

Skeleton Krew title screen
Developer:Core Design|Release Date:1995|Systems:Mega Drive/Genesis, Amiga (AGA), CD32

Today on Super Adventures I'm having a look at Skeleton Krew, which is something I vaguely remember playing off an Amiga demo disk! Apparently I subconsciously set an alarm in my head to go off exactly 20 years later, because I woke up today with a sudden inexplicable urge to see what the full game's like.

This is one of the final 16-bit games released by legendary UK developer Core Design before they embraced the PlayStation and Saturn and let Tomb Raider consume them. It's definitely the last game they made for Amigas, possibly the second last for the Mega Drive and Genesis, and it seems like they got bored of making SNES games way back in 1992 so it didn't even make it near Nintendo's system.

I'll be playing the Sega version of the game because I have a feeling it came first and will give me the better experience. Plus I've only put one other Mega Drive game on the site so far this year and that's kind of shameful.
Read on »

Senin, 29 Juni 2015

Michael Jordan: Chaos in the Windy City (SNES)

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Rabu, 15 April 2015

Deluxe Galaga (Amiga) - Part 1


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »

Deluxe Galaga (Amiga) - Part 2


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »

Sabtu, 21 Maret 2015

Renny Blaster (TurboGrafx-CD)

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Jumat, 13 Maret 2015

Gargoyles (Genesis/Mega Drive)

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Kamis, 23 Oktober 2014

Rise of the Triad: Dark War (MS-DOS)

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »

Rise of the Triad: Dark War title screen logo
Here's a genuine classic first person shooter for you: Rise of the Triad: Dark War (probably no relation to Rise of the Robots). I have to stick that 'Dark War' bit on the end or else you might assume that I was talking about the 2013 remake with the same name, as that's the kind of thing that happens when two things are labelled the same.

This was the last game developed by Apogee before they switched to using the name '3D Realms' for their first person shooters with 1996's Duke Nukem 3D. In case you're wondering, the last title that 3D Realms finished creating themselves before letting the development team go in 2009 was apparently the original 1997 Shadow Warrior game. But in a strange case of serendipitous timing, the company was officially relaunched today by the new management, so chances are good that they'll be able to finish a third game under the name someday!

So Rise of the Triad is definitely old, but is it any good? I don't know, I've barely played it and can't remember, but I'll put it on for a bit and find out for you. One episode should be long enough to form an opinion I reckon... assuming that the game even has episodes. I know, I'll just keep shooting things until I hit a boss fight.
Read on »