Tampilkan postingan dengan label 1996. Tampilkan semua postingan
Tampilkan postingan dengan label 1996. Tampilkan semua postingan

Kamis, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Senin, 17 November 2014

Tomb Raider (MS-DOS) - Part 1

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider (MS-DOS) - Part 2

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Sabtu, 06 September 2014

Osman (Arcade)

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »