Tampilkan postingan dengan label 2000. Tampilkan semua postingan
Tampilkan postingan dengan label 2000. Tampilkan semua postingan

Rabu, 20 Mei 2015

Messiah (PC)

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Sabtu, 09 Mei 2015

Star Trek: Deep Space Nine - The Fallen (PC)

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Rabu, 28 Januari 2015

The Legend of Zelda: Majora's Mask (N64)

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.
Read on »

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.
Read on »

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.
Read on »

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.
Read on »

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.
Read on »

The Legend of Zelda: Majora's Mask (N64) - Replay

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.
Read on »

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.
Read on »

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.
Read on »

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.
Read on »

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.
Read on »

Sabtu, 11 Oktober 2014

Donald Duck: Quack Attack (PSX)

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »

Donald Duck Quack Attack title screen
Alright, the last 'Q' game I'll be looking at this year is the Playstation version of Disney's Donald Duck "Qu@ck Att@ck"?*! (AKA. "Goin' Qu@ckers*!" in North America). Seriously, that's what it's called, you can see the title screen right there. I'm going to assume the bonus punctuation is standing in for unintelligible angry duck swearing, because it totally is.

Today's game is a request... uh, a suggestion... well okay someone basically just pointed out in a comment that the thing exists and begins with 'Q', but that's good enough for me. It turns out that Q isn't the most popular letter for video game titles, so I appreciate the help. R, S and T on the other hand I've got covered (and then some), so I wouldn't recommend recommending anything beginning with one of those letters for the next four months or so.

I've never even heard of this one before by the way, so I've no idea what kind of game it is or what the critical response to it was. Somehow though I don't expect to be impressed, but I'll give it an hour or two to surprise me.
Read on »