Tampilkan postingan dengan label 2010. Tampilkan semua postingan
Tampilkan postingan dengan label 2010. Tampilkan semua postingan

Minggu, 23 Agustus 2015

Mass Effect 2 (PC) - Part 1

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
Read on »

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
Read on »

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
Read on »

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
Read on »

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)
Read on »

Mass Effect 2 (PC) - Part 2

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
Read on »

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
Read on »

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
Read on »

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
Read on »

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.
Read on »

Kamis, 26 Maret 2015

James Bond 007: Blood Stone (PC)

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Senin, 11 Agustus 2014

Medal of Honor (PC)

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)
Read on »

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)
Read on »

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)
Read on »

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)
Read on »

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)
Read on »