Tampilkan postingan dengan label 2013. Tampilkan semua postingan
Tampilkan postingan dengan label 2013. Tampilkan semua postingan

Rabu, 01 April 2015

Aliens: Colonial Marines (PC) - Part 2

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Aliens: Colonial Marines (PC) - Part 1

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Minggu, 23 November 2014

Tomb Raider (PC)

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Rabu, 29 Oktober 2014

Saints Row IV (PC)

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Saints Row IV logo
Sometimes on Super Adventures I play ancient retro games, sometimes I play obscure indie titles, but for the next two weeks I've decided to play nothing but semi-recent story-driven sandbox shooters beginning with the letter 'S', because I can. First up is Saints Row IV.

There was a bit of a incident in early 2013 where the game's original publisher (THQ) kind of exploded, and seeing as they also owned the developer (Volition), that could've been the end for Saints Row right there. Fortunately Deep Silver stepped in to save the day, purchasing Volition and ensuring that the Saints Row saga continued with the developer's vision intact.

The game was released on Xbox 360, PlayStation 3 and Windows, and I'm playing the PC version. If the graphics look a little blocky around the edges, that's because I had an issue with the anti-aliasing and decided to turn it off entirely. It's probably the fault of my ancient graphics card rather than the game itself though, so don't judge it too harshly. All other settings are on the highest they go up to, surprisingly

(Click the images to view them at 1280x800).
Read on »

Rabu, 01 Oktober 2014

Probability 0 (PC)

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Selasa, 23 September 2014

Paper Sorcerer (PC)

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »