Tampilkan postingan dengan label arcade. Tampilkan semua postingan
Tampilkan postingan dengan label arcade. Tampilkan semua postingan

Jumat, 15 Mei 2015

D.D. Crew (Arcade)

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

Jumat, 30 Januari 2015

Mario Bros. (Arcade)

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Kamis, 08 Januari 2015

Yie Ar Kung-Fu (Arcade)

Yie Ar Kung-Fu arcade title screen
Developer:Konami|Release Date:1985|Systems:It's all over the place

Today's 'Y' game on Super Adventures is arcade classic Yie Ar KUNG-FU!

In Chinese the title means 'One Two Kung-Fu'... or perhaps '12 Kung-Fu' I suppose. I wouldn't really know, as my understanding of Chinese is even worse than my knowledge of Japanese. Though one thing I do know is that this is likely one of the most influential games ever made, as it basically kicked off the 1 vs. 1 fighting game genre when it hit arcades way back in 1985. That's two years before Street Fighter 1!

Okay there were a quite a few other games that introduced important elements of the genre, like Sega's 1976 version of Heavyweight Champ, Data East's Karate Champ and Nintendo's Urban Champion, but Yie Ar Kung-Fu has the proper health bars, the varied cast, the freedom of movement, the punch and kick buttons... nearly all of the basics in one place. I suppose its greatest gift to the fighting game genre though, was to prove that you don't have to have 'Champ' in the title to be successful, because otherwise today we'd be talking about games like Ultimate Marvel vs. Champcom 3, Champgirls, Guilty Champ Xrd, Melty Champ: Champtress Again Current Champ, and Street Fighter II' Champion Edition.

Yie Ar Kung-Fu came out for a million different systems, but I'd hit my arbitrary word count limit just listing them all so I'll be sticking exclusively to the arcade version this time around. My plan is to give it an hour or so, fail a few (dozen) times, then finish off by blaming the game for all my mistakes.
Read on »

Yie Ar Kung-Fu arcade title screen
Developer:Konami|Release Date:1985|Systems:It's all over the place

Today's 'Y' game on Super Adventures is arcade classic Yie Ar KUNG-FU!

In Chinese the title means 'One Two Kung-Fu'... or perhaps '12 Kung-Fu' I suppose. I wouldn't really know, as my understanding of Chinese is even worse than my knowledge of Japanese. Though one thing I do know is that this is likely one of the most influential games ever made, as it basically kicked off the 1 vs. 1 fighting game genre when it hit arcades way back in 1985. That's two years before Street Fighter 1!

Okay there were a quite a few other games that introduced important elements of the genre, like Sega's 1976 version of Heavyweight Champ, Data East's Karate Champ and Nintendo's Urban Champion, but Yie Ar Kung-Fu has the proper health bars, the varied cast, the freedom of movement, the punch and kick buttons... nearly all of the basics in one place. I suppose its greatest gift to the fighting game genre though, was to prove that you don't have to have 'Champ' in the title to be successful, because otherwise today we'd be talking about games like Ultimate Marvel vs. Champcom 3, Champgirls, Guilty Champ Xrd, Melty Champ: Champtress Again Current Champ, and Street Fighter II' Champion Edition.

Yie Ar Kung-Fu came out for a million different systems, but I'd hit my arbitrary word count limit just listing them all so I'll be sticking exclusively to the arcade version this time around. My plan is to give it an hour or so, fail a few (dozen) times, then finish off by blaming the game for all my mistakes.
Read on »

Yie Ar Kung-Fu arcade title screen
Developer:Konami|Release Date:1985|Systems:It's all over the place

Today's 'Y' game on Super Adventures is arcade classic Yie Ar KUNG-FU!

In Chinese the title means 'One Two Kung-Fu'... or perhaps '12 Kung-Fu' I suppose. I wouldn't really know, as my understanding of Chinese is even worse than my knowledge of Japanese. Though one thing I do know is that this is likely one of the most influential games ever made, as it basically kicked off the 1 vs. 1 fighting game genre when it hit arcades way back in 1985. That's two years before Street Fighter 1!

Okay there were a quite a few other games that introduced important elements of the genre, like Sega's 1976 version of Heavyweight Champ, Data East's Karate Champ and Nintendo's Urban Champion, but Yie Ar Kung-Fu has the proper health bars, the varied cast, the freedom of movement, the punch and kick buttons... nearly all of the basics in one place. I suppose its greatest gift to the fighting game genre though, was to prove that you don't have to have 'Champ' in the title to be successful, because otherwise today we'd be talking about games like Ultimate Marvel vs. Champcom 3, Champgirls, Guilty Champ Xrd, Melty Champ: Champtress Again Current Champ, and Street Fighter II' Champion Edition.

Yie Ar Kung-Fu came out for a million different systems, but I'd hit my arbitrary word count limit just listing them all so I'll be sticking exclusively to the arcade version this time around. My plan is to give it an hour or so, fail a few (dozen) times, then finish off by blaming the game for all my mistakes.
Read on »

Yie Ar Kung-Fu arcade title screen
Developer:Konami|Release Date:1985|Systems:It's all over the place

Today's 'Y' game on Super Adventures is arcade classic Yie Ar KUNG-FU!

In Chinese the title means 'One Two Kung-Fu'... or perhaps '12 Kung-Fu' I suppose. I wouldn't really know, as my understanding of Chinese is even worse than my knowledge of Japanese. Though one thing I do know is that this is likely one of the most influential games ever made, as it basically kicked off the 1 vs. 1 fighting game genre when it hit arcades way back in 1985. That's two years before Street Fighter 1!

Okay there were a quite a few other games that introduced important elements of the genre, like Sega's 1976 version of Heavyweight Champ, Data East's Karate Champ and Nintendo's Urban Champion, but Yie Ar Kung-Fu has the proper health bars, the varied cast, the freedom of movement, the punch and kick buttons... nearly all of the basics in one place. I suppose its greatest gift to the fighting game genre though, was to prove that you don't have to have 'Champ' in the title to be successful, because otherwise today we'd be talking about games like Ultimate Marvel vs. Champcom 3, Champgirls, Guilty Champ Xrd, Melty Champ: Champtress Again Current Champ, and Street Fighter II' Champion Edition.

Yie Ar Kung-Fu came out for a million different systems, but I'd hit my arbitrary word count limit just listing them all so I'll be sticking exclusively to the arcade version this time around. My plan is to give it an hour or so, fail a few (dozen) times, then finish off by blaming the game for all my mistakes.
Read on »

Yie Ar Kung-Fu arcade title screen
Developer:Konami|Release Date:1985|Systems:It's all over the place

Today's 'Y' game on Super Adventures is arcade classic Yie Ar KUNG-FU!

In Chinese the title means 'One Two Kung-Fu'... or perhaps '12 Kung-Fu' I suppose. I wouldn't really know, as my understanding of Chinese is even worse than my knowledge of Japanese. Though one thing I do know is that this is likely one of the most influential games ever made, as it basically kicked off the 1 vs. 1 fighting game genre when it hit arcades way back in 1985. That's two years before Street Fighter 1!

Okay there were a quite a few other games that introduced important elements of the genre, like Sega's 1976 version of Heavyweight Champ, Data East's Karate Champ and Nintendo's Urban Champion, but Yie Ar Kung-Fu has the proper health bars, the varied cast, the freedom of movement, the punch and kick buttons... nearly all of the basics in one place. I suppose its greatest gift to the fighting game genre though, was to prove that you don't have to have 'Champ' in the title to be successful, because otherwise today we'd be talking about games like Ultimate Marvel vs. Champcom 3, Champgirls, Guilty Champ Xrd, Melty Champ: Champtress Again Current Champ, and Street Fighter II' Champion Edition.

Yie Ar Kung-Fu came out for a million different systems, but I'd hit my arbitrary word count limit just listing them all so I'll be sticking exclusively to the arcade version this time around. My plan is to give it an hour or so, fail a few (dozen) times, then finish off by blaming the game for all my mistakes.
Read on »

Sabtu, 06 Desember 2014

Undercover Cops (Arcade)

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Sabtu, 06 September 2014

Osman (Arcade)

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »