Tampilkan postingan dengan label dungeons and dragons. Tampilkan semua postingan
Tampilkan postingan dengan label dungeons and dragons. Tampilkan semua postingan

Rabu, 06 April 2016

Sword Coast Legends (PC)

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)
Read on »

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)
Read on »

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)
Read on »

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)
Read on »

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)
Read on »

Senin, 18 Agustus 2014

Neverwinter Nights (PC) - Part 2

Click to jump back to part one.
Read on »

Click to jump back to part one.
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Click to jump back to part one.
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Click to jump back to part one.
Read on »

Click to jump back to part one.
Read on »

Neverwinter Nights (PC) - Part 1

Neverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)
Read on »

Neverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)
Read on »

Neverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)
Read on »

Neverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)
Read on »

Neverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)
Read on »