Tampilkan postingan dengan label origin. Tampilkan semua postingan
Tampilkan postingan dengan label origin. Tampilkan semua postingan

Senin, 16 November 2015

Ultima: Worlds of Adventure 2 - Martian Dreams (MS-DOS)

Developer:Origin|Release Date:1991|Systems:MS-DOS

This week on Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?

Anyway this week on Super Adventures I’m taking a quick look at Martian Dreams aka. Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from Worlds of Ultima: The Savage Empire. I guess Origin got bored of the Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.

Martian Dreams is one of the earliest Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.

Read on »

Developer:Origin|Release Date:1991|Systems:MS-DOS

This week on Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?

Anyway this week on Super Adventures I’m taking a quick look at Martian Dreams aka. Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from Worlds of Ultima: The Savage Empire. I guess Origin got bored of the Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.

Martian Dreams is one of the earliest Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.

Read on »

Developer:Origin|Release Date:1991|Systems:MS-DOS

This week on Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?

Anyway this week on Super Adventures I’m taking a quick look at Martian Dreams aka. Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from Worlds of Ultima: The Savage Empire. I guess Origin got bored of the Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.

Martian Dreams is one of the earliest Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.

Read on »

Developer:Origin|Release Date:1991|Systems:MS-DOS

This week on Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?

Anyway this week on Super Adventures I’m taking a quick look at Martian Dreams aka. Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from Worlds of Ultima: The Savage Empire. I guess Origin got bored of the Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.

Martian Dreams is one of the earliest Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.

Read on »

Developer:Origin|Release Date:1991|Systems:MS-DOS

This week on Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?

Anyway this week on Super Adventures I’m taking a quick look at Martian Dreams aka. Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from Worlds of Ultima: The Savage Empire. I guess Origin got bored of the Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.

Martian Dreams is one of the earliest Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.

Read on »

Sabtu, 20 Desember 2014

Wing Commander (Amiga CD32)

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »

Wing Commander title screen
The first 'W' game on Super Adventures this year is... Wing Commander, on the Amiga CD32!

Yeah I realise that the original PC DOS version is likely to be a better experience, but I got this version bundled with a CD32 years back (on the very same disc as that piece of crap Dangerous Streets in fact), and I really should give it a try at least once.

Wing Commander is one of the big games from the early 90s like Doom and Myst that made the PC into a serious rival to the 16-bit game machines of the era, with its advanced 256 colour VGA graphics and... music. Sound cards existed a couple of years before Wing Commander, but this inspired people to buy their first Sound Blaster and turn their sensible personal computer into a gaming platform. Amiga owners were already jealous of the Genesis/Mega Drive at this point, they were getting ready to be jealous of the upcoming SNES, and now they had to be jealous of really expensive 386 PCs too! Sure all three systems eventually got a Wing Commander to call their own a few years down the line, but none could pull the game off with the same speed and visuals as the PC. Probably.

Anyway this is going to be the same deal as ever: I'll play it for an hour or two, share my opinions of how it's been so far, and then leave a comment box at the bottom for you to tell me that it's a good game and my 'review' sucks.
Read on »