Tampilkan postingan dengan label platformer. Tampilkan semua postingan
Tampilkan postingan dengan label platformer. Tampilkan semua postingan

Sabtu, 26 Maret 2016

Frost Byte (Amiga) (For real this time)

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Minggu, 13 Maret 2016

The Adventures of Star Saver (GB)

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

Minggu, 14 Februari 2016

Spanky's Quest (SNES)

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Read on »

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Read on »

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Read on »

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Read on »

Developer:Natsume|Release Date:1991|Systems:SNES

This week on Super Adventures I'm playing a video game, on the Super Nintendo! Seriously, that's a SNES title screen you're looking at there. You're also looking at the word 'ASS' written across the hero's face in a Nintendo game.

The game's English title is Spanky's Quest, and that's terrible, but in Japan it's called Hansei Zaru: Jirō-kun no Daibouken, which apparently means something like 'Reflection Monkey: Adventures of Jiro-kun'. Which is awesome. It also means I've inadvertently put another game with 'adventures' in the title on my site. Alas.

Read on »

Senin, 28 Desember 2015

Mr. Nutz: Hoppin' Mad (Amiga)

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
Read on »

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
Read on »

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
Read on »

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
Read on »

Hello everyone!

It's a cold and windy winter night here in mecha-neko-land, so I'm back with a Christmas present of sorts to warm you all up. It's called Mr. Nutz: Hoppin' Mad!

This is a 90s platformer which I'd thought had fallen through the cracks and never got a release. I saw a few previews of it in Amiga magazines, tons of adverts and then nothing at all. There were Mr. Nutzes for the SNES, Mega Drive and even the Game Boy, so I thought the Amiga had just been left behind. But in fact we did get Mr. Nutz right on time in 1994, well after everybody knew the Amiga was toast, as a small gift for the loyal or desperate few.

It's an Amiga 500 game though, so you might want to pack up whatever few expectations you have left right now.

That said, this is one swish title screen. Uncompromising. Nutz in your face, followed by a fist.

Boy, I could have described that better for sure.
Read on »

Senin, 23 November 2015

Ruff 'n' Tumble (Amiga)

Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
Read on »

Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
Read on »

Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
Read on »

Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
Read on »

Ruff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).
Read on »

Selasa, 27 Oktober 2015

Nubs' Adventure (PC)

Developer:IMakeGames|Release Date:2015|Systems:Windows, Mac, Linux, iOS and Android

Last week on Super Adventures, I played a game with 'Super' in the title and this time fate has given me one with 'Adventure'. Haven't had one of these on my site since, hmm... Squirt's Adventure around this time last year. Fun fact: through absolutely no effort of my own, 'super' and 'adventure(s)' are actually the two most frequent words to show up in video game titles on my site (with 'final' and 'fantasy' right below them). 'Nubs' on the other hand is definitely down near the bottom.

Nubs' Adventure is the latest indie platformer by the guy who created Rico: A Tale of Two Brothers, which I apparently thought was very playable. I mean I can't actually remember playing it (I've gone through about 150 games in the meantime, my poor brain can only store so many platformers in it), but the article I wrote seems positive enough. This time around I'm playing with a Steam key sent to me from the developer so I'll be wearing my 'serious video game reviewer' hat. Well my 'serious quick look' hat anyway, as I'll only be showing off the first hour or two.

(You can click the screenshots to view them at their original resolution if you feel like, but you'll mostly just get chunkier pixels for your trouble.)
Read on »

Developer:IMakeGames|Release Date:2015|Systems:Windows, Mac, Linux, iOS and Android

Last week on Super Adventures, I played a game with 'Super' in the title and this time fate has given me one with 'Adventure'. Haven't had one of these on my site since, hmm... Squirt's Adventure around this time last year. Fun fact: through absolutely no effort of my own, 'super' and 'adventure(s)' are actually the two most frequent words to show up in video game titles on my site (with 'final' and 'fantasy' right below them). 'Nubs' on the other hand is definitely down near the bottom.

Nubs' Adventure is the latest indie platformer by the guy who created Rico: A Tale of Two Brothers, which I apparently thought was very playable. I mean I can't actually remember playing it (I've gone through about 150 games in the meantime, my poor brain can only store so many platformers in it), but the article I wrote seems positive enough. This time around I'm playing with a Steam key sent to me from the developer so I'll be wearing my 'serious video game reviewer' hat. Well my 'serious quick look' hat anyway, as I'll only be showing off the first hour or two.

(You can click the screenshots to view them at their original resolution if you feel like, but you'll mostly just get chunkier pixels for your trouble.)
Read on »

Developer:IMakeGames|Release Date:2015|Systems:Windows, Mac, Linux, iOS and Android

Last week on Super Adventures, I played a game with 'Super' in the title and this time fate has given me one with 'Adventure'. Haven't had one of these on my site since, hmm... Squirt's Adventure around this time last year. Fun fact: through absolutely no effort of my own, 'super' and 'adventure(s)' are actually the two most frequent words to show up in video game titles on my site (with 'final' and 'fantasy' right below them). 'Nubs' on the other hand is definitely down near the bottom.

Nubs' Adventure is the latest indie platformer by the guy who created Rico: A Tale of Two Brothers, which I apparently thought was very playable. I mean I can't actually remember playing it (I've gone through about 150 games in the meantime, my poor brain can only store so many platformers in it), but the article I wrote seems positive enough. This time around I'm playing with a Steam key sent to me from the developer so I'll be wearing my 'serious video game reviewer' hat. Well my 'serious quick look' hat anyway, as I'll only be showing off the first hour or two.

(You can click the screenshots to view them at their original resolution if you feel like, but you'll mostly just get chunkier pixels for your trouble.)
Read on »

Developer:IMakeGames|Release Date:2015|Systems:Windows, Mac, Linux, iOS and Android

Last week on Super Adventures, I played a game with 'Super' in the title and this time fate has given me one with 'Adventure'. Haven't had one of these on my site since, hmm... Squirt's Adventure around this time last year. Fun fact: through absolutely no effort of my own, 'super' and 'adventure(s)' are actually the two most frequent words to show up in video game titles on my site (with 'final' and 'fantasy' right below them). 'Nubs' on the other hand is definitely down near the bottom.

Nubs' Adventure is the latest indie platformer by the guy who created Rico: A Tale of Two Brothers, which I apparently thought was very playable. I mean I can't actually remember playing it (I've gone through about 150 games in the meantime, my poor brain can only store so many platformers in it), but the article I wrote seems positive enough. This time around I'm playing with a Steam key sent to me from the developer so I'll be wearing my 'serious video game reviewer' hat. Well my 'serious quick look' hat anyway, as I'll only be showing off the first hour or two.

(You can click the screenshots to view them at their original resolution if you feel like, but you'll mostly just get chunkier pixels for your trouble.)
Read on »

Developer:IMakeGames|Release Date:2015|Systems:Windows, Mac, Linux, iOS and Android

Last week on Super Adventures, I played a game with 'Super' in the title and this time fate has given me one with 'Adventure'. Haven't had one of these on my site since, hmm... Squirt's Adventure around this time last year. Fun fact: through absolutely no effort of my own, 'super' and 'adventure(s)' are actually the two most frequent words to show up in video game titles on my site (with 'final' and 'fantasy' right below them). 'Nubs' on the other hand is definitely down near the bottom.

Nubs' Adventure is the latest indie platformer by the guy who created Rico: A Tale of Two Brothers, which I apparently thought was very playable. I mean I can't actually remember playing it (I've gone through about 150 games in the meantime, my poor brain can only store so many platformers in it), but the article I wrote seems positive enough. This time around I'm playing with a Steam key sent to me from the developer so I'll be wearing my 'serious video game reviewer' hat. Well my 'serious quick look' hat anyway, as I'll only be showing off the first hour or two.

(You can click the screenshots to view them at their original resolution if you feel like, but you'll mostly just get chunkier pixels for your trouble.)
Read on »

Rabu, 21 Oktober 2015

Super Back to the Future, Part II (SNES)

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
Read on »

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
Read on »

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
Read on »

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
Read on »

Super Back to the Future Part 2 title screen
Developer:Daft|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures, I've got a 'Back to the Future' game loaded up and it's playing the actual theme from the movie! It's funny how few of them do that.

It's Back to the Future Day today! We've finally reached Wednesday October 21th 2015, the day that Doc Brown and Marty McFly visit in the second movie, and that makes this the perfect time for me to take a look at Super Back to the Future, Part II for the SNES. Other good dates would’ve been November 12th 1955 and October 27th 1985, but I’ve already missed them, so I'm basically on my last chance here.

Weirdly there was never a Super Back to the Future or Super Back to the Future, Part III, despite the fact that SBTTF,PII came out long after the movie trilogy concluded in 1990. There were plenty of other 'Back to the Future' games released for other systems, but this is all the Super Nintendo ever got, and it got it 3 years late. Sorry I mean the Super Famicom, as the game was only ever released in Japan (presumably because it's not very good).

Oh right, I should put a warning here that the game's based on the film, so I'll be spoiling part of the movie's storyline along with the game's. Assuming that the game even has a storyline.
Read on »

Senin, 21 September 2015

Inspector Gadget (SNES)

Inspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.
Read on »

Inspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.
Read on »

Inspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.
Read on »

Inspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.
Read on »

Inspector Gadget SNES title screen
Developer:AIM|Release Date:1993|Systems:Super Nintendo

This week on Super Adventures I'm finally taking a look at this Inspector Gadget game like I was asked to.

It's obviously based on that famous 80s cartoon about the inspector who has gadgets. You know, the one where his dog and niece do all the work while he stumbles through danger like a cyborg version of Inspector Clouseau... I think. To be honest I haven't seen the series since I was in its target age demographic so I'm way fuzzy on the details, but I can at least remember that the girl's called Penny and his dog's Brian. Or is that 'Family Guy' I'm thinking of?

'Inspector Gadget' was actually the very first animated series to be presented in stereo and... oh hang on I'm looking at the cartoon's Wikipedia page here, just give me a second.

Okay here's some video game trivia for you: this is the third Inspector Gadget game released, it only came out on the SNES, and it doesn't start with the proper cartoon theme tune! Plus it was apparently developed by a company called AIM and published by Hudson Soft. AIM aren't very well known (to me anyway, I'm sure Iron Man's fought them a few times), but they've already had a couple of their games onto my site: SWAT Kats, which was based on another cartoon, and Fausseté Amour, which probably wasn't.
Read on »

Rabu, 05 Agustus 2015

Hell Yeah!: Wrath of the Dead Rabbit (PC)

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
Read on »

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
Read on »

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
Read on »

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
Read on »

Developer:Arkedo|Release Date:2012|Systems:Windows, Xbox 360, PlayStation 3

Today on Super Adventures I’m having a go of Hell Yeah!: Wrath of the Dead Rabbit, a game with an exclamation mark in its title.

Yeah yeah, I know I’ve been playing too many modern titles lately, games that have a thousand reviews floating around the internet already, but my Steam backlog won’t clear itself! Also modern 2D platformers are interesting to me, because it’s kind of an undead genre at this point. Time and technology left this style of platformer behind, they were pretty much done (well, barely kept alive on GBA life support). But they’ve since risen from the grave and they’ve been doing pretty well for themselves for a few years now.

Some of them are made to replicate the style of classic 8-bit or 16-bit titles, with pixel graphics and retro gameplay built on the principle that the old platformers are still actually pretty awesome (and cheaper to make). Games like Shovel Knight, La Mulana and Super House of Dead Ninjas definitely fit into this category as they're designed to give gamers a rose-tinted trip back to the early 90s.

And then there's the other type: 21st Century platformers straight out of a parallel universe where the genre never fell out of popularity and carried on evolving. Games like Little Big Planet and Rayman Legends that would rather show off flashy visuals and new ideas than take you back to the past. I'm thinking Hell Yeah! likely fits into category B.

(Click any picture and it'll get bigger, but not as big as you want it to.)
Read on »

Kamis, 23 Juli 2015

Arabian Nights (Amiga)

Arabian Nights title screen amiga
Developer:Krisalis|Release Date:1993|Systems:Amiga, CD32

It's been exactly 30 years since the first Amigas hit stores, so today on Super Adventures I'll be celebrating by taking a look a classic Amiga exclusive! To be honest I only just learned about the Amiga's birthday from Twitter, so it's pure coincidence I'm playing this now (the game probably won't even run on an original A1000), but the timing worked out eerily well.

You can probably already tell from the title screen that Arabian Nights is all about managing your own 'One Thousand and One Nights' themed theme park! Actually no it's just another platformer from the golden age of running and jumping. That roller coaster is really a mine cart, the pirate ship ride is probably an actual pirate ship, and the guy floating around on a balloon likely didn't win it with his archery skill in a carnival game.

Despite the title, it's not an adaptation of any 'Arabian Nights' story in particular either, though if Scheherazade had gone on for a 1002nd night she might have gotten around to it. It's got that same kind of 'swords and flying carpet sorcery' fantasy setting. I know all this because I dug the game up from my hazy childhood memories, and I'm very familiar with it. Well, the first 20 minutes anyway (I didn't have much patience back then)... but I promise you I'll show you least three proper levels before I turn it off this time. Maybe more if it has continues!
Read on »

Arabian Nights title screen amiga
Developer:Krisalis|Release Date:1993|Systems:Amiga, CD32

It's been exactly 30 years since the first Amigas hit stores, so today on Super Adventures I'll be celebrating by taking a look a classic Amiga exclusive! To be honest I only just learned about the Amiga's birthday from Twitter, so it's pure coincidence I'm playing this now (the game probably won't even run on an original A1000), but the timing worked out eerily well.

You can probably already tell from the title screen that Arabian Nights is all about managing your own 'One Thousand and One Nights' themed theme park! Actually no it's just another platformer from the golden age of running and jumping. That roller coaster is really a mine cart, the pirate ship ride is probably an actual pirate ship, and the guy floating around on a balloon likely didn't win it with his archery skill in a carnival game.

Despite the title, it's not an adaptation of any 'Arabian Nights' story in particular either, though if Scheherazade had gone on for a 1002nd night she might have gotten around to it. It's got that same kind of 'swords and flying carpet sorcery' fantasy setting. I know all this because I dug the game up from my hazy childhood memories, and I'm very familiar with it. Well, the first 20 minutes anyway (I didn't have much patience back then)... but I promise you I'll show you least three proper levels before I turn it off this time. Maybe more if it has continues!
Read on »

Arabian Nights title screen amiga
Developer:Krisalis|Release Date:1993|Systems:Amiga, CD32

It's been exactly 30 years since the first Amigas hit stores, so today on Super Adventures I'll be celebrating by taking a look a classic Amiga exclusive! To be honest I only just learned about the Amiga's birthday from Twitter, so it's pure coincidence I'm playing this now (the game probably won't even run on an original A1000), but the timing worked out eerily well.

You can probably already tell from the title screen that Arabian Nights is all about managing your own 'One Thousand and One Nights' themed theme park! Actually no it's just another platformer from the golden age of running and jumping. That roller coaster is really a mine cart, the pirate ship ride is probably an actual pirate ship, and the guy floating around on a balloon likely didn't win it with his archery skill in a carnival game.

Despite the title, it's not an adaptation of any 'Arabian Nights' story in particular either, though if Scheherazade had gone on for a 1002nd night she might have gotten around to it. It's got that same kind of 'swords and flying carpet sorcery' fantasy setting. I know all this because I dug the game up from my hazy childhood memories, and I'm very familiar with it. Well, the first 20 minutes anyway (I didn't have much patience back then)... but I promise you I'll show you least three proper levels before I turn it off this time. Maybe more if it has continues!
Read on »

Arabian Nights title screen amiga
Developer:Krisalis|Release Date:1993|Systems:Amiga, CD32

It's been exactly 30 years since the first Amigas hit stores, so today on Super Adventures I'll be celebrating by taking a look a classic Amiga exclusive! To be honest I only just learned about the Amiga's birthday from Twitter, so it's pure coincidence I'm playing this now (the game probably won't even run on an original A1000), but the timing worked out eerily well.

You can probably already tell from the title screen that Arabian Nights is all about managing your own 'One Thousand and One Nights' themed theme park! Actually no it's just another platformer from the golden age of running and jumping. That roller coaster is really a mine cart, the pirate ship ride is probably an actual pirate ship, and the guy floating around on a balloon likely didn't win it with his archery skill in a carnival game.

Despite the title, it's not an adaptation of any 'Arabian Nights' story in particular either, though if Scheherazade had gone on for a 1002nd night she might have gotten around to it. It's got that same kind of 'swords and flying carpet sorcery' fantasy setting. I know all this because I dug the game up from my hazy childhood memories, and I'm very familiar with it. Well, the first 20 minutes anyway (I didn't have much patience back then)... but I promise you I'll show you least three proper levels before I turn it off this time. Maybe more if it has continues!
Read on »

Arabian Nights title screen amiga
Developer:Krisalis|Release Date:1993|Systems:Amiga, CD32

It's been exactly 30 years since the first Amigas hit stores, so today on Super Adventures I'll be celebrating by taking a look a classic Amiga exclusive! To be honest I only just learned about the Amiga's birthday from Twitter, so it's pure coincidence I'm playing this now (the game probably won't even run on an original A1000), but the timing worked out eerily well.

You can probably already tell from the title screen that Arabian Nights is all about managing your own 'One Thousand and One Nights' themed theme park! Actually no it's just another platformer from the golden age of running and jumping. That roller coaster is really a mine cart, the pirate ship ride is probably an actual pirate ship, and the guy floating around on a balloon likely didn't win it with his archery skill in a carnival game.

Despite the title, it's not an adaptation of any 'Arabian Nights' story in particular either, though if Scheherazade had gone on for a 1002nd night she might have gotten around to it. It's got that same kind of 'swords and flying carpet sorcery' fantasy setting. I know all this because I dug the game up from my hazy childhood memories, and I'm very familiar with it. Well, the first 20 minutes anyway (I didn't have much patience back then)... but I promise you I'll show you least three proper levels before I turn it off this time. Maybe more if it has continues!
Read on »

Senin, 29 Juni 2015

Michael Jordan: Chaos in the Windy City (SNES)

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Michael Jordan Chaos in the Windy City title screen
Developer:EA|Release Date:1995 (EU)|Systems:Super Nintendo

Today on Super Adventures, I've found you something from the first half of the 90s and I didn't even need to glance at the copyright year to know that.

Michael Jordan: Chaos in the Windy City has been on my list forever and I've no idea why it's taken me this long to get around to it. I mean look at that title screen; even if the game's bad it'll be good. I'm not sure you're even technically allowed to bring two elementally charged balls onto the court, but I wouldn't want be the one to tell him that.

I haven't looked too deep into how the game was reviewed so for all I know this is actually a well regarded piece of quality entertainment. But I have discovered that it was the first game designed by artist Amy Hennig, who ended up in the role after the first designer quit. She then transformed into 'head writer and creative director Amy Hennig', and went on to develop the Soul Reaver and Uncharted games. Still no sign of Chaos in the Windy City 2 though.
Read on »

Selasa, 26 Mei 2015

Fausseté Amour (TurboGrafx-CD)

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Sabtu, 11 April 2015

Batman: Return of the Joker (NES)

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Minggu, 29 Maret 2015

Mr Blobby (Amiga)

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Selasa, 17 Maret 2015

Shovel Knight (PC)

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Jumat, 13 Maret 2015

Gargoyles (Genesis/Mega Drive)

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Sabtu, 28 Februari 2015

Super Mario Land 2: 6 Golden Coins (GB)

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Rabu, 25 Februari 2015

Super Mario World (SNES)

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Senin, 16 Februari 2015

Super Mario Land (GB)

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo were persuaded that Tetris would more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.
Read on »

Kamis, 12 Februari 2015

Super Mario Bros. 3 (NES)

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »