Tampilkan postingan dengan label point and click adventure. Tampilkan semua postingan
Tampilkan postingan dengan label point and click adventure. Tampilkan semua postingan

Jumat, 08 Januari 2016

Indiana Jones and the Fate of Atlantis (MS-DOS)

Indiana Jones and the Fate of Atlantis title screen
Developer:LucasArts|Release Date:1992|Systems:PC, Mac, Amiga, FM Towns, Wii

This week on Super Adventures I'm looking at the second Indiana Jones point and click adventure game, Fate of Atlantis, and wondering why they've put a colour cycling effect on the logo. That didn't happen in the movies... did it? I don't own the films so I can't check.

I should make it clear that this is Indiana Jones and the Fate of Atlantis: The Graphic Adventure I'm playing, as like Last Crusade this has a separate Action Game to go along with it. Though unlike Last Crusade this has its own original story, there never was a 'Fate of Atlantis' film, so the Action Game is actually a video game tie-in... to a video game. I'm pretty sure I had a 'Fate of Atlantis' comic book once as well, but it'd take an archaeologist to find the damn thing now.

The game came out after Lucasfilm Games were renamed to LucasArts, so I'm hoping I'll get to see an animation of the Gold Guy logo man doing something at the start.
Read on »

Indiana Jones and the Fate of Atlantis title screen
Developer:LucasArts|Release Date:1992|Systems:PC, Mac, Amiga, FM Towns, Wii

This week on Super Adventures I'm looking at the second Indiana Jones point and click adventure game, Fate of Atlantis, and wondering why they've put a colour cycling effect on the logo. That didn't happen in the movies... did it? I don't own the films so I can't check.

I should make it clear that this is Indiana Jones and the Fate of Atlantis: The Graphic Adventure I'm playing, as like Last Crusade this has a separate Action Game to go along with it. Though unlike Last Crusade this has its own original story, there never was a 'Fate of Atlantis' film, so the Action Game is actually a video game tie-in... to a video game. I'm pretty sure I had a 'Fate of Atlantis' comic book once as well, but it'd take an archaeologist to find the damn thing now.

The game came out after Lucasfilm Games were renamed to LucasArts, so I'm hoping I'll get to see an animation of the Gold Guy logo man doing something at the start.
Read on »

Indiana Jones and the Fate of Atlantis title screen
Developer:LucasArts|Release Date:1992|Systems:PC, Mac, Amiga, FM Towns, Wii

This week on Super Adventures I'm looking at the second Indiana Jones point and click adventure game, Fate of Atlantis, and wondering why they've put a colour cycling effect on the logo. That didn't happen in the movies... did it? I don't own the films so I can't check.

I should make it clear that this is Indiana Jones and the Fate of Atlantis: The Graphic Adventure I'm playing, as like Last Crusade this has a separate Action Game to go along with it. Though unlike Last Crusade this has its own original story, there never was a 'Fate of Atlantis' film, so the Action Game is actually a video game tie-in... to a video game. I'm pretty sure I had a 'Fate of Atlantis' comic book once as well, but it'd take an archaeologist to find the damn thing now.

The game came out after Lucasfilm Games were renamed to LucasArts, so I'm hoping I'll get to see an animation of the Gold Guy logo man doing something at the start.
Read on »

Indiana Jones and the Fate of Atlantis title screen
Developer:LucasArts|Release Date:1992|Systems:PC, Mac, Amiga, FM Towns, Wii

This week on Super Adventures I'm looking at the second Indiana Jones point and click adventure game, Fate of Atlantis, and wondering why they've put a colour cycling effect on the logo. That didn't happen in the movies... did it? I don't own the films so I can't check.

I should make it clear that this is Indiana Jones and the Fate of Atlantis: The Graphic Adventure I'm playing, as like Last Crusade this has a separate Action Game to go along with it. Though unlike Last Crusade this has its own original story, there never was a 'Fate of Atlantis' film, so the Action Game is actually a video game tie-in... to a video game. I'm pretty sure I had a 'Fate of Atlantis' comic book once as well, but it'd take an archaeologist to find the damn thing now.

The game came out after Lucasfilm Games were renamed to LucasArts, so I'm hoping I'll get to see an animation of the Gold Guy logo man doing something at the start.
Read on »

Indiana Jones and the Fate of Atlantis title screen
Developer:LucasArts|Release Date:1992|Systems:PC, Mac, Amiga, FM Towns, Wii

This week on Super Adventures I'm looking at the second Indiana Jones point and click adventure game, Fate of Atlantis, and wondering why they've put a colour cycling effect on the logo. That didn't happen in the movies... did it? I don't own the films so I can't check.

I should make it clear that this is Indiana Jones and the Fate of Atlantis: The Graphic Adventure I'm playing, as like Last Crusade this has a separate Action Game to go along with it. Though unlike Last Crusade this has its own original story, there never was a 'Fate of Atlantis' film, so the Action Game is actually a video game tie-in... to a video game. I'm pretty sure I had a 'Fate of Atlantis' comic book once as well, but it'd take an archaeologist to find the damn thing now.

The game came out after Lucasfilm Games were renamed to LucasArts, so I'm hoping I'll get to see an animation of the Gold Guy logo man doing something at the start.
Read on »

Jumat, 01 Januari 2016

Indiana Jones and the Last Crusade (MS-DOS)

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Indiana Jones and the Last Crusade DOS title screen
Developer:Lucasfilm Games|Release Date:1989|Systems:Amiga, Atari ST, CDTV, DOS, FM Towns, Macintosh, Windows

This week on Super Adventures, I'm having a quick look at another one of those Lucasfilm/LucasArts adventures. It wasn't really part of my masterplan to play a pair of Sam & Max games in July then follow them up with a pair of Monkey Islands in September, but seeing as that happened I might as well finish the trilogy with a duology of Indiana Joneses. Uh, bit of a spoiler for the next game there, sorry.

The difference this time though is that I've never played this and I've got no idea what it's like. I don't even know if it's considered to be any good. But one thing I do know is that its full title is Indiana Jones and the Last Crusade: The Graphic Adventure, as Lucasfilm also developed a multi-platform Last Crusade platformer in the same year called The Action Game and they didn't want gamers to get them confused. That's good responsible labelling, I applaud them.

Weirdly another developer called Software Creations went and made a third Last Crusade game a couple of years later, exclusive to the NES. Which means the console got two entirely different Last Crusade action games. Later Indiana Jones' Greatest Adventures and LEGO Indiana Jones: The Original Adventures would revisit the movie as well. Not a whole lot of Kingdom of the Crystal Skull games out there though, you'll be shocked to learn.
Read on »

Selasa, 15 Desember 2015

Dropsy (PC)

Dropsy title screen
Developer:Tendershoot & A Jolly Corpse|Release Date:2015|Systems:Windows, Mac, Linux

This week the internet is going totally batshit Star Wars crazy due the upcoming release of 'The Force Awakens', so today I'm going to be playing.... another game about a clown. Didn't really think this one through did I? Next time I get ideas about planning ahead I'm going to look up some movie release dates first.

Anyway you've found your way to Super Adventures, where I'll be having a look at Dropsy, a self-proclaimed 'point and click hugventure game'. More like a drop and kick clownventure game...

It was a gift from a friend though (a friend who knows how much I like clowns), so I'll be nice and give it a fair chance. I'll even take some screenshots and write words under them so you can benefit from his cruel generosity!

I already knew beforehand that the game has something to do with folks on the Something Awful forums, but I've just done the bare minimum of research and it turns out that the character's first hugventure actually took place in a forum thread back in 2008. People would throw out suggestions for what Dropsy should do next and then the creator would pixel up the outcome in the form of a fake video game screenshot. Like a choose your own adventure story, in extreme slow motion. Three Kickstarter campaigns later and the clown's starring in his very own actual game, with clicking and animation and everything! So basically this is all the internet's fault.
Read on »

Dropsy title screen
Developer:Tendershoot & A Jolly Corpse|Release Date:2015|Systems:Windows, Mac, Linux

This week the internet is going totally batshit Star Wars crazy due the upcoming release of 'The Force Awakens', so today I'm going to be playing.... another game about a clown. Didn't really think this one through did I? Next time I get ideas about planning ahead I'm going to look up some movie release dates first.

Anyway you've found your way to Super Adventures, where I'll be having a look at Dropsy, a self-proclaimed 'point and click hugventure game'. More like a drop and kick clownventure game...

It was a gift from a friend though (a friend who knows how much I like clowns), so I'll be nice and give it a fair chance. I'll even take some screenshots and write words under them so you can benefit from his cruel generosity!

I already knew beforehand that the game has something to do with folks on the Something Awful forums, but I've just done the bare minimum of research and it turns out that the character's first hugventure actually took place in a forum thread back in 2008. People would throw out suggestions for what Dropsy should do next and then the creator would pixel up the outcome in the form of a fake video game screenshot. Like a choose your own adventure story, in extreme slow motion. Three Kickstarter campaigns later and the clown's starring in his very own actual game, with clicking and animation and everything! So basically this is all the internet's fault.
Read on »

Dropsy title screen
Developer:Tendershoot & A Jolly Corpse|Release Date:2015|Systems:Windows, Mac, Linux

This week the internet is going totally batshit Star Wars crazy due the upcoming release of 'The Force Awakens', so today I'm going to be playing.... another game about a clown. Didn't really think this one through did I? Next time I get ideas about planning ahead I'm going to look up some movie release dates first.

Anyway you've found your way to Super Adventures, where I'll be having a look at Dropsy, a self-proclaimed 'point and click hugventure game'. More like a drop and kick clownventure game...

It was a gift from a friend though (a friend who knows how much I like clowns), so I'll be nice and give it a fair chance. I'll even take some screenshots and write words under them so you can benefit from his cruel generosity!

I already knew beforehand that the game has something to do with folks on the Something Awful forums, but I've just done the bare minimum of research and it turns out that the character's first hugventure actually took place in a forum thread back in 2008. People would throw out suggestions for what Dropsy should do next and then the creator would pixel up the outcome in the form of a fake video game screenshot. Like a choose your own adventure story, in extreme slow motion. Three Kickstarter campaigns later and the clown's starring in his very own actual game, with clicking and animation and everything! So basically this is all the internet's fault.
Read on »

Dropsy title screen
Developer:Tendershoot & A Jolly Corpse|Release Date:2015|Systems:Windows, Mac, Linux

This week the internet is going totally batshit Star Wars crazy due the upcoming release of 'The Force Awakens', so today I'm going to be playing.... another game about a clown. Didn't really think this one through did I? Next time I get ideas about planning ahead I'm going to look up some movie release dates first.

Anyway you've found your way to Super Adventures, where I'll be having a look at Dropsy, a self-proclaimed 'point and click hugventure game'. More like a drop and kick clownventure game...

It was a gift from a friend though (a friend who knows how much I like clowns), so I'll be nice and give it a fair chance. I'll even take some screenshots and write words under them so you can benefit from his cruel generosity!

I already knew beforehand that the game has something to do with folks on the Something Awful forums, but I've just done the bare minimum of research and it turns out that the character's first hugventure actually took place in a forum thread back in 2008. People would throw out suggestions for what Dropsy should do next and then the creator would pixel up the outcome in the form of a fake video game screenshot. Like a choose your own adventure story, in extreme slow motion. Three Kickstarter campaigns later and the clown's starring in his very own actual game, with clicking and animation and everything! So basically this is all the internet's fault.
Read on »

Dropsy title screen
Developer:Tendershoot & A Jolly Corpse|Release Date:2015|Systems:Windows, Mac, Linux

This week the internet is going totally batshit Star Wars crazy due the upcoming release of 'The Force Awakens', so today I'm going to be playing.... another game about a clown. Didn't really think this one through did I? Next time I get ideas about planning ahead I'm going to look up some movie release dates first.

Anyway you've found your way to Super Adventures, where I'll be having a look at Dropsy, a self-proclaimed 'point and click hugventure game'. More like a drop and kick clownventure game...

It was a gift from a friend though (a friend who knows how much I like clowns), so I'll be nice and give it a fair chance. I'll even take some screenshots and write words under them so you can benefit from his cruel generosity!

I already knew beforehand that the game has something to do with folks on the Something Awful forums, but I've just done the bare minimum of research and it turns out that the character's first hugventure actually took place in a forum thread back in 2008. People would throw out suggestions for what Dropsy should do next and then the creator would pixel up the outcome in the form of a fake video game screenshot. Like a choose your own adventure story, in extreme slow motion. Three Kickstarter campaigns later and the clown's starring in his very own actual game, with clicking and animation and everything! So basically this is all the internet's fault.
Read on »

Selasa, 15 September 2015

Tales of Monkey Island (PC)

Tales of Monkey Island logo
Developer:Telltale|Release Date:2009|Systems:Windows, OS X, iOS, Wii, PS3

This week on Super Adventures, I'm jumping from the oldest Monkey Island of ancient Lucasfilm times to the shiny new one from Telltale: Tales of Monkey Island. Well it's relatively new; it's still six years old now.

Telltale Games was actually formed due to LucasArts' belief that adventure games were over, but after they proved otherwise with games like Sam & Max: Save the World LucasArts' new president was willing to lend them the keys to their top pirate-related game franchise. And thus the world was blessed with a brand new Monkey Island adventure! LucasArts managed to release Special Editions of Monkey Island 1 and 2 around the same time as well, before their next change of management led to a renewed focus on Star Wars dance games or whatever. They're owned by Disney now though and they've let Double Fine remaster Grim Fandango and Day of the Tentacle, so who knows what's going to happen next with Monkey Island.

I'm going to be playing through the whole first episode today, so I'll likely end up spoiling all of it. I’m certain I've finished it before but I hardly remember a thing about it right now so I may struggle a bit. Oh hang on, there are two things I remember: I remember a doctor’s chair puzzle being good and a map puzzle being terrible.

(Click the screenshots to view them at a higher resolution.)
Read on »

Tales of Monkey Island logo
Developer:Telltale|Release Date:2009|Systems:Windows, OS X, iOS, Wii, PS3

This week on Super Adventures, I'm jumping from the oldest Monkey Island of ancient Lucasfilm times to the shiny new one from Telltale: Tales of Monkey Island. Well it's relatively new; it's still six years old now.

Telltale Games was actually formed due to LucasArts' belief that adventure games were over, but after they proved otherwise with games like Sam & Max: Save the World LucasArts' new president was willing to lend them the keys to their top pirate-related game franchise. And thus the world was blessed with a brand new Monkey Island adventure! LucasArts managed to release Special Editions of Monkey Island 1 and 2 around the same time as well, before their next change of management led to a renewed focus on Star Wars dance games or whatever. They're owned by Disney now though and they've let Double Fine remaster Grim Fandango and Day of the Tentacle, so who knows what's going to happen next with Monkey Island.

I'm going to be playing through the whole first episode today, so I'll likely end up spoiling all of it. I’m certain I've finished it before but I hardly remember a thing about it right now so I may struggle a bit. Oh hang on, there are two things I remember: I remember a doctor’s chair puzzle being good and a map puzzle being terrible.

(Click the screenshots to view them at a higher resolution.)
Read on »

Tales of Monkey Island logo
Developer:Telltale|Release Date:2009|Systems:Windows, OS X, iOS, Wii, PS3

This week on Super Adventures, I'm jumping from the oldest Monkey Island of ancient Lucasfilm times to the shiny new one from Telltale: Tales of Monkey Island. Well it's relatively new; it's still six years old now.

Telltale Games was actually formed due to LucasArts' belief that adventure games were over, but after they proved otherwise with games like Sam & Max: Save the World LucasArts' new president was willing to lend them the keys to their top pirate-related game franchise. And thus the world was blessed with a brand new Monkey Island adventure! LucasArts managed to release Special Editions of Monkey Island 1 and 2 around the same time as well, before their next change of management led to a renewed focus on Star Wars dance games or whatever. They're owned by Disney now though and they've let Double Fine remaster Grim Fandango and Day of the Tentacle, so who knows what's going to happen next with Monkey Island.

I'm going to be playing through the whole first episode today, so I'll likely end up spoiling all of it. I’m certain I've finished it before but I hardly remember a thing about it right now so I may struggle a bit. Oh hang on, there are two things I remember: I remember a doctor’s chair puzzle being good and a map puzzle being terrible.

(Click the screenshots to view them at a higher resolution.)
Read on »

Tales of Monkey Island logo
Developer:Telltale|Release Date:2009|Systems:Windows, OS X, iOS, Wii, PS3

This week on Super Adventures, I'm jumping from the oldest Monkey Island of ancient Lucasfilm times to the shiny new one from Telltale: Tales of Monkey Island. Well it's relatively new; it's still six years old now.

Telltale Games was actually formed due to LucasArts' belief that adventure games were over, but after they proved otherwise with games like Sam & Max: Save the World LucasArts' new president was willing to lend them the keys to their top pirate-related game franchise. And thus the world was blessed with a brand new Monkey Island adventure! LucasArts managed to release Special Editions of Monkey Island 1 and 2 around the same time as well, before their next change of management led to a renewed focus on Star Wars dance games or whatever. They're owned by Disney now though and they've let Double Fine remaster Grim Fandango and Day of the Tentacle, so who knows what's going to happen next with Monkey Island.

I'm going to be playing through the whole first episode today, so I'll likely end up spoiling all of it. I’m certain I've finished it before but I hardly remember a thing about it right now so I may struggle a bit. Oh hang on, there are two things I remember: I remember a doctor’s chair puzzle being good and a map puzzle being terrible.

(Click the screenshots to view them at a higher resolution.)
Read on »

Tales of Monkey Island logo
Developer:Telltale|Release Date:2009|Systems:Windows, OS X, iOS, Wii, PS3

This week on Super Adventures, I'm jumping from the oldest Monkey Island of ancient Lucasfilm times to the shiny new one from Telltale: Tales of Monkey Island. Well it's relatively new; it's still six years old now.

Telltale Games was actually formed due to LucasArts' belief that adventure games were over, but after they proved otherwise with games like Sam & Max: Save the World LucasArts' new president was willing to lend them the keys to their top pirate-related game franchise. And thus the world was blessed with a brand new Monkey Island adventure! LucasArts managed to release Special Editions of Monkey Island 1 and 2 around the same time as well, before their next change of management led to a renewed focus on Star Wars dance games or whatever. They're owned by Disney now though and they've let Double Fine remaster Grim Fandango and Day of the Tentacle, so who knows what's going to happen next with Monkey Island.

I'm going to be playing through the whole first episode today, so I'll likely end up spoiling all of it. I’m certain I've finished it before but I hardly remember a thing about it right now so I may struggle a bit. Oh hang on, there are two things I remember: I remember a doctor’s chair puzzle being good and a map puzzle being terrible.

(Click the screenshots to view them at a higher resolution.)
Read on »

Senin, 07 September 2015

The Secret of Monkey Island (MS-DOS)

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

The Secret of Monkey Island title screen VGA PC
Developer:Lucasfilm|Release Date:1990 (1992 CD)|Systems:DOS, Amiga, Atari ST, FM Towns, Mac, Sega CD

Today on Super Adventures... I'm sitting here listening to the Monkey Island theme. It's one of the all time greatest video game themes in my opinion and the internet agrees with me on this one. Here now that I've hyped it up, have a YouTube link: Secret of Monkey Island CD - Opening Themes.

By the way, it's The Secret of Monkey Island's 25th birthday this month! Or maybe next month, even creator Ron Gilbert says he doesn't know for sure on his blog. Either way it definitely came out in late 1990, just at the point where Lucasfilm Games was being renamed to LucasArts (it has both logos on the box). I actually only found out today which makes this the second time my site's benefited from anniversary serendipity this year, after I accidentally celebrated the Amiga's 30th birthday a few months back. Fate's not often on my side but it does seem to like my website at least.

The Secret of Monkey Island is about as famous as adventure games get, designed by famous developers Ron Gilbert, Tim Schafer and Dave Grossman, who also gave the world the famous Day of the Tentacle along with the also famous Monkey Island 2. It's so famous in fact that there's nothing I can tell you about it you don't already know, and nothing about it I don't already know, so me showing it off right now is utterly pointless on every level! But stick around anyway, it'll be nostalgic. Plus I made GIFs!
Read on »

Jumat, 10 Juli 2015

Sam & Max: Save the World (PC)

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)
Read on »

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)
Read on »

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)
Read on »

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)
Read on »

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)
Read on »

Minggu, 05 Juli 2015

Sam & Max: Hit the Road (MS-DOS)

Developer:LucasArts|Release Date:1993|Systems:DOS, Mac

Today on Super Adventures, I'm finally getting a Sam & Max game onto my website! Took me long enough, though to be fair for the first few years of my site I was making more of an effort to stay clear of games I'd played before, and this I have definitely played before. It's probably the first PC game I ever owned in fact.

Sam & Max: Hit the Road is actually a licensed game, as the duo belong to former LucasArts artist Steve Purcell (he did the amazing box art for Monkey Islands both 1 and 2) and they had their own comic long before this. But you'd be forgiven for thinking they were owned by LucasArts, with the amount of sneaky appearances they've made in their earlier games; later games too, they're all over the damn place. I even teamed up with Max for a level in Jedi Knight. But Hit the Road was their very first starring role in a video game, and for a long while it seemed like it was going to be their last.

I'm going to be playing the CD version through ScummVM, which should be pretty much identical to what you'd find on GOG.com these days. There actually was a floppy disk release too, which surprises me because I can't imagine the game without voices, and even more shockingly it only came on seven 3.5" disks! The PC version of Monkey Island 2 came on five and this has to have more than 3MB extra art and animation in it, surely.
Read on »

Developer:LucasArts|Release Date:1993|Systems:DOS, Mac

Today on Super Adventures, I'm finally getting a Sam & Max game onto my website! Took me long enough, though to be fair for the first few years of my site I was making more of an effort to stay clear of games I'd played before, and this I have definitely played before. It's probably the first PC game I ever owned in fact.

Sam & Max: Hit the Road is actually a licensed game, as the duo belong to former LucasArts artist Steve Purcell (he did the amazing box art for Monkey Islands both 1 and 2) and they had their own comic long before this. But you'd be forgiven for thinking they were owned by LucasArts, with the amount of sneaky appearances they've made in their earlier games; later games too, they're all over the damn place. I even teamed up with Max for a level in Jedi Knight. But Hit the Road was their very first starring role in a video game, and for a long while it seemed like it was going to be their last.

I'm going to be playing the CD version through ScummVM, which should be pretty much identical to what you'd find on GOG.com these days. There actually was a floppy disk release too, which surprises me because I can't imagine the game without voices, and even more shockingly it only came on seven 3.5" disks! The PC version of Monkey Island 2 came on five and this has to have more than 3MB extra art and animation in it, surely.
Read on »

Developer:LucasArts|Release Date:1993|Systems:DOS, Mac

Today on Super Adventures, I'm finally getting a Sam & Max game onto my website! Took me long enough, though to be fair for the first few years of my site I was making more of an effort to stay clear of games I'd played before, and this I have definitely played before. It's probably the first PC game I ever owned in fact.

Sam & Max: Hit the Road is actually a licensed game, as the duo belong to former LucasArts artist Steve Purcell (he did the amazing box art for Monkey Islands both 1 and 2) and they had their own comic long before this. But you'd be forgiven for thinking they were owned by LucasArts, with the amount of sneaky appearances they've made in their earlier games; later games too, they're all over the damn place. I even teamed up with Max for a level in Jedi Knight. But Hit the Road was their very first starring role in a video game, and for a long while it seemed like it was going to be their last.

I'm going to be playing the CD version through ScummVM, which should be pretty much identical to what you'd find on GOG.com these days. There actually was a floppy disk release too, which surprises me because I can't imagine the game without voices, and even more shockingly it only came on seven 3.5" disks! The PC version of Monkey Island 2 came on five and this has to have more than 3MB extra art and animation in it, surely.
Read on »

Developer:LucasArts|Release Date:1993|Systems:DOS, Mac

Today on Super Adventures, I'm finally getting a Sam & Max game onto my website! Took me long enough, though to be fair for the first few years of my site I was making more of an effort to stay clear of games I'd played before, and this I have definitely played before. It's probably the first PC game I ever owned in fact.

Sam & Max: Hit the Road is actually a licensed game, as the duo belong to former LucasArts artist Steve Purcell (he did the amazing box art for Monkey Islands both 1 and 2) and they had their own comic long before this. But you'd be forgiven for thinking they were owned by LucasArts, with the amount of sneaky appearances they've made in their earlier games; later games too, they're all over the damn place. I even teamed up with Max for a level in Jedi Knight. But Hit the Road was their very first starring role in a video game, and for a long while it seemed like it was going to be their last.

I'm going to be playing the CD version through ScummVM, which should be pretty much identical to what you'd find on GOG.com these days. There actually was a floppy disk release too, which surprises me because I can't imagine the game without voices, and even more shockingly it only came on seven 3.5" disks! The PC version of Monkey Island 2 came on five and this has to have more than 3MB extra art and animation in it, surely.
Read on »

Developer:LucasArts|Release Date:1993|Systems:DOS, Mac

Today on Super Adventures, I'm finally getting a Sam & Max game onto my website! Took me long enough, though to be fair for the first few years of my site I was making more of an effort to stay clear of games I'd played before, and this I have definitely played before. It's probably the first PC game I ever owned in fact.

Sam & Max: Hit the Road is actually a licensed game, as the duo belong to former LucasArts artist Steve Purcell (he did the amazing box art for Monkey Islands both 1 and 2) and they had their own comic long before this. But you'd be forgiven for thinking they were owned by LucasArts, with the amount of sneaky appearances they've made in their earlier games; later games too, they're all over the damn place. I even teamed up with Max for a level in Jedi Knight. But Hit the Road was their very first starring role in a video game, and for a long while it seemed like it was going to be their last.

I'm going to be playing the CD version through ScummVM, which should be pretty much identical to what you'd find on GOG.com these days. There actually was a floppy disk release too, which surprises me because I can't imagine the game without voices, and even more shockingly it only came on seven 3.5" disks! The PC version of Monkey Island 2 came on five and this has to have more than 3MB extra art and animation in it, surely.
Read on »

Jumat, 20 Februari 2015

Dark Seed (MS-DOS)

Dark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...
Read on »

Dark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...
Read on »

Dark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...
Read on »

Dark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...
Read on »

Dark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...
Read on »

Kamis, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »