Selasa, 16 Desember 2014

The Elder Scrolls V: Skyrim (PC) - Part 2

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

Click the highlighted text if you'd rather be reading part one.
Read on »

The Elder Scrolls V: Skyrim (PC) - Part 1

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Today on Super Adventures I'm finally done with that awkward 22nd letter of the alphabet, and the last 'V' game I'll be taking a quick look at this year is... Elder Scrolls: V (also known to some as Skyrim).

Released in 2011, five years after Oblivion, Skyrim is the fifth of the main Elder Scrolls series, and the first to sound like it's a James Bond movie title. This theme music on the other hand sounds more like what you get when 90 people chant their own made up lyrics to the Elder Scrolls theme introduced in Morrowind... it's basically amazing. Here have a youtube link, may it make your day just that little bit more epic.

I sank a considerable number of hours into this game a considerable number of months ago, so I'm not coming into the game blind, but I can't remember any of it in any kind of detail. As always I'll be playing it utterly unmodded, like a fool, to give you the most authentic screenshots possible. I'm not really a fan of mods to be honest, as I don't like the idea of tweaking a game to suit my tastes. For me it's a bit too much like getting out the red pen and scribbling edits over the pages of a novel I'm not liking. Once I've tasted the power of godlike power of an author I can't immerse myself in the experience in the same way.

(Click to view images in an astoundingly modern 1280x720 resolution. Actually I've just upgraded my PC at bloody last, so this time I've thrown in a few at 1920x1080 for you to enjoy. That's 125% extra pixels, free!)
Read on »

Minggu, 14 Desember 2014

Vice: Project Doom (NES)

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Vice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Read on »

Selasa, 09 Desember 2014

V.I.P. (GBA)

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

V.I.P Game Boy Advance title screen
Huh... my keen video gamer instincts are telling me that this game is based on something, isn't it?

Today on Super Adventures I'm learning that 'V.I.P.' was a TV series starring Pamela Anderson that somehow ran for four years a decade or so ago without me ever learning of its existence. This isn't even the only licensed V.I.P video game, as there's at least three of the things available on systems like the PlayStation 2, Game Boy Colour, and Game Boy Advance, and I can't imagine that this is in any way a good thing for the humans who have to share the planet with them. That's not a knock on V.I.P. by the way, I've never seen the series, I just know that games based on any TV series (even the good ones) aren't typically regarded as things that have any business existing. Though I will of course give this one a fair chance to win me over.
Read on »

Sabtu, 06 Desember 2014

Undercover Cops (Arcade)

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Undercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Read on »

Rabu, 03 Desember 2014

Unreal (PC)

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)
Read on »

Sabtu, 29 November 2014

Unreal (Amiga)

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Unreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.
Read on »

Rabu, 26 November 2014

Half-Life: Uplink (Demo) (PC)

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Half-Life Uplink title screen
That's a nice effect, but if you stare at the 'H A L F - L I F E' text bouncing from left and right in the background long enough it starts looking kinda dopey. It's so weird seeing the original, un-Steamed title screen again though after all these years.

Hello and welcome to Super Adventures in Gaming, the site that just can't stop putting up articles about Half-Life. My friend mecha-neko wrote up his opinions on the authentic original version of Half-Life a couple of years back, and then I took a look at the fan made remake Black Mesa a few months later, but there's Half-Life content that neither of us have looked at yet... like Opposing Force, Blue Shift, Decay...

But there's also Half-Life: Uplink, a demo released in early 1999 featuring a modified version of levels cut from the actual game, which happens to be the first Half-Life content I ever played. It's also the first Valve developed content I ever played, which is fitting because today is the 10th anniversary of my Steam account!

Don't bother looking for Uplink on Steam though, it isn't there (though you can apparently download it as a mod for Half-Life).

(Click the screenshots to expand them into dimensions unimagined by gamers in 1998... except not really, as 1280x960 was already in the resolution list for me to choose from.)

Oh by the way, did you know that Half-Life was PC Gamer's Game of the Year 1998? Well okay you probably have an idea seeing as there's a badge right there on the title screen, but did you know that it was literally figuratively every other magazine's Game of the Year too?
Read on »

Minggu, 23 November 2014

Tomb Raider (PC)

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Today on Super Adventures, I'm putting a few hours into the original Tomb Raider! Uh, I mean I'm playing the original version of the 2013 reboot/prequel instead of the 2014 'Definitive Edition' of the 2013 game, I'm not playing the original ORIGINAL Tomb Raider. Oh fuck it, I'm calling this Lara Croft's Tropical Torture Island Vacation.

I suppose I could also call it Tomb Raider 9, though they got bored of numbering the games somewhere back around 3, and that doesn't include things like the Game Boy games and the isometric Lara Croft series. Or the remake of Tomb Raider 1 that came out a few years back called Tomb Raider Anniversary. Man there's a lot of Tomb Raider games in the world right now, and I've barely played any of them. I was scared off years ago when the reviews for each new game reported that it was more of the same, except worse.

Tomb Raider 2013 isn't more of the same though, and while that may have worried the faithful (especially after the early trailers), it caught my interest. I'm the asshole who liked Resident Evil 5 more than Resident Evil 2, and Fallout 3 more than Fallout 2 you see, so there's reason for me to approach this with a bit of optimism... though to be honest I actually kind of played and finished the entire game a year ago, so I won't be coming in blind and utterly clueless like I usually do. Sorry.

(Click the screenshots to open them up into a slightly less pathetic 1280x720 resolution. You should be grateful for that much, seeing as the game was far more interested in giving me a completely unacceptable 1272x720!)
Read on »

Kamis, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Toonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.
Read on »

Selasa, 18 November 2014

Cara Import ke Google Site dengan Google Site Liberation

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Hallo khalayak ramai, kali ini saya akan share langkah demi langkah import file-file html ke Google Site memakai Google Site Liberation.



Kali ini saya menggunakan bot Astore Super Light (ASL) V 1.5.

Okeh langsung saja:


1. Bikin template post xHTML

Anda perlu menambahkan script dengan format sebagai berikut:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
-
-
-
(Bisa berisi konten, gambar, link, dsb)
-
-
-
</div></div></div>
</div>
</body>
</html>

Contoh:

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>{JUDUL}</title>
</head>
<body>
<div class="hentry webpage">
<h3><span class="entry-title">{JUDUL}</span></h3>
<div class="entry-content"><div xmlns="http://www.w3. org/1999/xhtml">
{GAMBAR}
<br/>
{FITUR}
{SHORT_DESCRIPTION}
{LINK}
</div></div></div>
</div>
</body>
</html>


2. Grab konten dan Eksport ke HTML Google Site


3. Buat site di Google Site

- Buat site di Google Site dan catat nama site domainnya.
- Atur opsi "Enable" pada halaman security di sini https://www.google.com/settings/security/lesssecureapps


4. Import menggunakan Google Site Liberation

- Google Site Liberation bisa di download disini https://code.google.com/p/google-sites-liberation/
- Instal Java untuk menjalankan aplikasi Google Site Liberation.
- Pengaturan bisa lihat gambar dibawah ini:


- Klik tombol Import to Sites, sehingga akan tampil proses import seperti gambar dibawah:


-  Tunggu sampai selesai
- Cek site google Anda.



Sementara gitu aja dulu ya mastah Cara Import ke Google Site dengan Google Site Liberation. :D

Senin, 17 November 2014

Tomb Raider (MS-DOS) - Part 1

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider title screen pc
Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).

Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.

Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Read on »

Tomb Raider (MS-DOS) - Part 2

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Dare you revisit part one?
Read on »

Jumat, 14 November 2014

Toejam & Earl (Genesis/Mega Drive)

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

ToeJam & Earl title screen
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.

One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Read on »

Selasa, 11 November 2014

Squirt's Adventure (PC)

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)
Read on »