Developer: | Origin | | | Release Date: | 1991 | | | Systems: | MS-DOS |
This week on
Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten
that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?
Anyway this week on
Super Adventures I’m taking a quick look at
Martian Dreams aka.
Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called
Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from
Worlds of Ultima: The Savage Empire. I guess Origin got bored of the
Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.
Martian Dreams is one of the earliest
Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the
Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow
Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.
Read on »

Developer: | Origin | | | Release Date: | 1991 | | | Systems: | MS-DOS |
This week on
Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten
that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?
Anyway this week on
Super Adventures I’m taking a quick look at
Martian Dreams aka.
Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called
Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from
Worlds of Ultima: The Savage Empire. I guess Origin got bored of the
Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.
Martian Dreams is one of the earliest
Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the
Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow
Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.
Read on »
Developer: | Origin | | | Release Date: | 1991 | | | Systems: | MS-DOS |
This week on
Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten
that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?
Anyway this week on
Super Adventures I’m taking a quick look at
Martian Dreams aka.
Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called
Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from
Worlds of Ultima: The Savage Empire. I guess Origin got bored of the
Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.
Martian Dreams is one of the earliest
Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the
Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow
Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.
Read on »
Developer: | Origin | | | Release Date: | 1991 | | | Systems: | MS-DOS |
This week on
Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten
that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?
Anyway this week on
Super Adventures I’m taking a quick look at
Martian Dreams aka.
Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called
Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from
Worlds of Ultima: The Savage Empire. I guess Origin got bored of the
Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.
Martian Dreams is one of the earliest
Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the
Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow
Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.
Read on »
Developer: | Origin | | | Release Date: | 1991 | | | Systems: | MS-DOS |
This week on
Super Adventures I'll be... looking for the quit option on this menu. I'm not giving up just yet, my attention span hasn't gotten
that bad, but someday I will eventually want to turn the game off and I'm not seeing a way to do that. Do I just reboot my PC or something? See, this is what I don't get about classic DOS RPGs: how to do things in them. They baffle me. I realise that part/all of my problem is that I don’t read manuals, but have you seen those things? They’re nothing but words and pictures, cover to cover, and who can be bothered with that any more?
Anyway this week on
Super Adventures I’m taking a quick look at
Martian Dreams aka.
Ultima: Worlds of Adventure 2 – Martian Dreams. You'd think this was the sequel to a game called
Ultima: Worlds of Adventure, seeing as that's how titles typically work, but it actually follows on from
Worlds of Ultima: The Savage Empire. I guess Origin got bored of the
Worlds of Ultima brand after one game. On the bright side at least this is more alphabetically convenient.
Martian Dreams is one of the earliest
Ultimas to be developed primarily for DOS PCs instead of Apple IIs, and the first to be exclusive to the system. More importantly it'll be the first of the
Ultima games I've ever played... for more than 5 minutes. I was looking for an interesting space sci-fi RPG game to follow
Mass Effect 3 and I found this in my GOG library, so I figured I'd give it a shot. I'm not deliberately picking out games with 'Adventure' in the title I promise.
Read on »