Selasa, 07 Oktober 2014

Quake 4 (PC)

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)
Read on »

Minggu, 05 Oktober 2014

Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.



Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Hallo Azonmania, kali ini saya akan bahas mengenai Cara Aman Anti Delete Bermain Amazon di Cepot / Blogspot menurut analisa saya sendiri. Pemain mijon cepot pasti sudah merasakan betapa sadisnya simbah yang main libas blog mijon kita. Itu dikarenakan juga karena semakin banyak affiliater yang berbondong2 mencari peruntungan dollar dari mijon tentunya. Dan Google makin benci apabila kita ketahuan memasarkan produk mijon melalui cepot.




Google adalah mesin pencari raksasa yang paling populer. Tentunya Google ingin memfasilitasi user dengan memberikan hasil pencarian yang relefan atau tidak berisi blog-blog spam. Google selalu mengupdate algoritmanya untuk memfilter blog-blog yang menurut mereka termasuk blog spam. Dan yang pasti rumus-rumus yang jenius untuk membabat semua blog-blog spam.

Bermain mijon cepot kuncinya adalah tekun dan pantang menyerah. Sedikit-sedikit kita akan mengenali Google, misal kenapa blog kita mudah di delete. Yang perlu diingat dan dicatat adalah:
"Sepintar-pintarnya Google tetaplah sebuah robot yang patuh pada aturan-aturan si developernya. Google tetaplah robot statis sebelum developer mengupdatenya!"
Itu artinya pasti banyak celah agar cepot mijon kita bisa lolos dari libasan kejam Google. Dan dibawah ini beberapa analisa saya kenapa cepot mijon didelete dan beserta solusinya:

1. Postingan xml mengandung link Amazon.

Blogger mendeteksi link2 yg ada di xml saat kita import, Jika ketahuan terdapat link mijon tentunya sangat rawan delete. Berikut saya jabarkan beberapa solusi mengakali link mijon.
  • Landing Page, yaitu sebuah sebuah script yg ditaruh dihosting sebagai jembatan sebelum ke web Amazon.
  • Masking Link, yaitu teknik memanipulasi link setiap post sehingga link tidak berupa link amazon.  Dengan menyisipkan javascript di template / setiap post maka setiap post terload link yg dimanipulasi tersebut akan otomatis berubah menjadi link amazon.
  • Khusus Amazon US dan DE, gunakan link amzn, amzon, amazn
  • Shortlink ke amzn.to (Bot yg support: Superzon)

2. Image di xml mengambil source dari Amazon

Selain mendeteksi link, ternyata Blogger juga tidak suka postingan kita terdapat image yang berasal dari Amazon (hxxp://ecx.amazon,com/...). Kita bisa mengakalinya dengan:
  • Remote Image, mirip dengan landing page hanya saja khusus untuk menampilkan image saja.
  • Base64, yaitu mengenkode link Amazon menjadi karakter2 panjang berupa base64. Kekurangan menggunakan teknik ini size xml kita akan membengkak 3x lipat atau bisa lebih. (Bot yg support: ASL, Superzon)
  • Shortlink Image ( Bot yg support: ASL)
  • Uploud ke Picasa (Bot yg support: ASL)
  • Uploud manual tiap postingan (Back to manual) :D

3. Terdapat beberapa kata di dalam konten yang tidak disukai Google

Apabila kita sudah menerapkan teknik link dan image di atas tetapi blog masih dilibas juga, maka kemungkinan di konten post kita terdapat kata2 yang tidak disukai google. Referensi berikut dijabarkan terdapat 2600 kata yang diblacklist oleh Google. Ini referensinya:
http://www.2600.com/googleblacklist/

Banyak banget bukan, gimana kita mengedit xml kita?
Oh ya beberapa waktu lalu saya berkonsultasi dengan temen yang seorang programmer. Dan temen saya telah selesai membuat botnya,
Bot bernama TEXT REPLACER berfungsi untuk mencari dan mereplace / menghapus banyak kata yang kita inginkan dengan sekali klik. Sangat praktis dan sangat berguna tentunya.

Klik disini untuk mendapatkan bot Text Replacer! 

Sabtu, 04 Oktober 2014

Super Adventures's Disappointing 1000th Post Spectacular!

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

When I realised I was getting close to the 1000th article posted to the site, I figured that I'd do something interesting for the occasion. But nothing came to mind, so I gave up on that and decided to just show every single title screen, box shot or logo added to the site in the last four years, in one absurdly long alphabetically organised grid of thumbnails.

No commentary this time, just several big images containing hundreds of tiny ones.
Read on »

Quik the Thunder Rabbit (Amiga)

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Quik the Thunder Rabbit title screen
I'm done with those 'P' games now for the year so today I'm finally moving onto 'Q', starting with 1994 Amiga platformer Quik the Thunder Rabbit; not to be confused with other Amiga games like Quik n' Silva or Qwak. Or the Nesquik Bunny for that matter.

The logo up there's kind of weird as it implies Quik will be a mechanical construct with a red helmet, the Mega Man of lagomorphs, but he's nothing like that. I've only played the game before very briefly, but I know enough about it to know that I won't be playing as a robot rabbit. He's called 'The Thunder Rabbit' because he's fast as lightning (or a well known console mascot hedgehog), not because he runs off electricity or has the powers of Thor or anything like that.
Read on »

Rabu, 01 Oktober 2014

Probability 0 (PC)

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Hi, I'm Ray Hardgrit, I play games, and today I'm taking a brief look at Probability 0, a "downward-scrolling infinite arcade platformer" by Droqen, the maker of a bunch of other indie games I've never heard of: www.droqen.com. Starseed Pilgrim sounds a little familiar though.

I'm playing this one though because I kind of know the composer and I ended up with a copy, so disregard anything nice I have to say about the soundtrack. In fact it's probably safer to just ignore everything I have to say entirely.

Alright there's apparently two modes here, Beginner and Expert, so I'll go with Beginner for a bit and show you what happens next via the medium of screenshots.
Read on »

Senin, 29 September 2014

Postal (PC)

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Postal title screen
Not the prettiest title screen, but at least it's more cheerful than the music collection of sounds playing in the background when it comes up. I figured the game would be leaning more towards dumb comedy than grim psychological horror, but that shows what I know.

Hi, welcome to Super Adventures. I'm Ray Hardgrit and I know absolutely nothing about the first Postal game. I've played a lot of Postal 2 and I've heard that Postal 3 is so bad that developer Running With Scissors basically disowned it (in fact it's so bad that they added the game box into Postal 2 and you get an achievement for pissing on it), but the original Postal remains a mystery to me. I'll soon fix that though.

(Fair warning: there's a good chance I'm going to end up calling the game 'Portal' instead of 'Postal', and it likely won't just be once, so try not to be confused if you catch me screwing up.)
Read on »

Minggu, 28 September 2014

Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Selamat hari Minggu teman-teman,
Masih belum bosan kan main Amazon? Kali ini saya akan share Cara Membuat Template Post Untuk WP ROBOT / Zongrabbing dan Sejenisnya. Sebenarnya teknik ini hasil copas sodara2 dari fbnya mastih Itasika Febrianti. Ijin share ya mbak Ita :)



Template post perannya sangat penting untuk membuat konten yg unik secara auto tentunya. Template post yang baik adalah yg hasilnya readable atau mudah dibaca. Ok langsung saja!

Tutorial membuat template post sendiri:


1. Kunjungi ezinearticles.com, pada kolom pencarian ketik "how to buy the best", "how to pick the best", "how to choose the best", dll yang sejenis-sejenis.
Dengan kata kunci tersebut bisa ditemukan artikel umum yang cocok sebagai artikel berbagai produk. Tetapi jangan asal langsung copas semua ya gan, dipilih kalimat2 yg kira2 pas.

2. Comot kalimat yang bisa dimasukin ke template.
Kalimat/paragraf yang ga nyambung dihapus saja.
Kalimat yang mengandung nama/jenis produk diganti dengan "product" atau [BRAND] atau [TITLE]. Ganti yang paling pas
Contoh :
Kalimat asli : So you have decided that maybe it is time to purchase an air purifier for your home
Ganti jadi : So you have decided that maybe it is time to purchase a product for your home

3. Masukin shortcode yang biasa dipakai. Beda2 tergantung tools masing2, sila sesuaikan.

4. Spin. Ane biasa pake http://bestfreespinner.com/index.php. Jadinya ada spintax nya.

5. Kalau mau dijadiin template de/fr/it, tinggal gunakan google translate. Caranya spin dulu baru translate. Cek lagi hasil translate. [TITLE] di inggris bisa jadi [TITEL] di jerman. Beda dikit, tapi template jadi salah.....

Contoh diambil dari artikel http://ezinearticles.com/?How-To-Choose-The-Best-Air-Purifier&id=6601443

Bisa jadi template post :

So you have decided that maybe it is time to purchase a product for your home, but with so many choices, brands, and styles out there, you have no idea where to start. How to choose the best product depends on several factors, and it's important to sit down and consider these before you make the purchase to be sure you will be satisfied with your results.

There are many companies offering products in the [BRAND], and some are considered more favorable by consumers than others. This is also an important factor to consider, as consumer confidence in certain companies over others dictates that more of their products have been purchased and used with satisfaction. You can definitely have more security buying from one of these more popular suppliers.After you've done all of the search, there is one final thing to look at and possibly use to complete your selection process. Let's say you've narrowed your choice down to 3 units, but are unsure how to pick the one to buy. This is a good time to read some reviews on the products you are considering. Pay close attention to what the most common positive ones are, and weigh this information against any negative factors. Do most people feel the product performs well?

The [BRAND] made this easier by coming up with [TITLE]. See the description below

[DESCRIPTION]

Don't totally rule out a possible selection just because there are a couple of negative comments, if there are many more positive one's, as well. Some people just like to complain. It's good to take all factors into consideration and then make your decision based on that. I hope you found this article helpful in determining what the best product is for you.

Jumat, 26 September 2014

Pokémon: Red Version (GB)

Pokémon Red Version title screen game boy
Today's 'P' game is POKéMON: Red Version! Okay there's no way I'm writing it out like that for the rest of this. I'll let it keep the acute accented é but that's where I draw the line.

I was surprised to find (because I know astoundingly little about the series) that the game is not called Pokémon in its native country. I mean I get that it's a portmanteau, but I assumed the name originated in Japan, like with 'Tamagotchi'. In fact the original Japanese title for this is basically just pronounced as 'Pocket Monsters'; so someone took a sensible English title and then mangled it up for the English release. It's a perfectly likeable mangled up name though, so I ain't complaining.
Read on »

Pokémon Red Version title screen game boy
Today's 'P' game is POKéMON: Red Version! Okay there's no way I'm writing it out like that for the rest of this. I'll let it keep the acute accented é but that's where I draw the line.

I was surprised to find (because I know astoundingly little about the series) that the game is not called Pokémon in its native country. I mean I get that it's a portmanteau, but I assumed the name originated in Japan, like with 'Tamagotchi'. In fact the original Japanese title for this is basically just pronounced as 'Pocket Monsters'; so someone took a sensible English title and then mangled it up for the English release. It's a perfectly likeable mangled up name though, so I ain't complaining.
Read on »

Pokémon Red Version title screen game boy
Today's 'P' game is POKéMON: Red Version! Okay there's no way I'm writing it out like that for the rest of this. I'll let it keep the acute accented é but that's where I draw the line.

I was surprised to find (because I know astoundingly little about the series) that the game is not called Pokémon in its native country. I mean I get that it's a portmanteau, but I assumed the name originated in Japan, like with 'Tamagotchi'. In fact the original Japanese title for this is basically just pronounced as 'Pocket Monsters'; so someone took a sensible English title and then mangled it up for the English release. It's a perfectly likeable mangled up name though, so I ain't complaining.
Read on »

Pokémon Red Version title screen game boy
Today's 'P' game is POKéMON: Red Version! Okay there's no way I'm writing it out like that for the rest of this. I'll let it keep the acute accented é but that's where I draw the line.

I was surprised to find (because I know astoundingly little about the series) that the game is not called Pokémon in its native country. I mean I get that it's a portmanteau, but I assumed the name originated in Japan, like with 'Tamagotchi'. In fact the original Japanese title for this is basically just pronounced as 'Pocket Monsters'; so someone took a sensible English title and then mangled it up for the English release. It's a perfectly likeable mangled up name though, so I ain't complaining.
Read on »

Pokémon Red Version title screen game boy
Today's 'P' game is POKéMON: Red Version! Okay there's no way I'm writing it out like that for the rest of this. I'll let it keep the acute accented é but that's where I draw the line.

I was surprised to find (because I know astoundingly little about the series) that the game is not called Pokémon in its native country. I mean I get that it's a portmanteau, but I assumed the name originated in Japan, like with 'Tamagotchi'. In fact the original Japanese title for this is basically just pronounced as 'Pocket Monsters'; so someone took a sensible English title and then mangled it up for the English release. It's a perfectly likeable mangled up name though, so I ain't complaining.
Read on »

Selasa, 23 September 2014

Paper Sorcerer (PC)

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Paper Sorcerer title screen
Well this isn't a good sign: it looks like they've taken the title screen from an Apple II game. I do like the candle effect, but that has to be a contender for the worst looking game logo on the site so far.

Hi I'm Ray Hardgrit and this is Super Adventures, I play games for an hour or two and try to figure out what they are and if they're any good. Today game is indie RPG Paper Sorcerer, the debut title by UltraRunawayGames (aka. Jesse Gallagher), and no relation as far as I'm aware to Paper Mario.

I realise the game's been out for almost a year now so it's perhaps a bit late (or half a decade too early) to show it off, but it was gifted to me by a kind and hopefully patient reader, and I promised I'd write something about it. So that's what I'm doing.

(Click the pictures to open up a bigger version and get a better look at the art).
Read on »

Sabtu, 20 September 2014

Project: Snowblind (PC)

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)
Read on »

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)
Read on »

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)
Read on »

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)
Read on »

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)
Read on »

Senin, 15 September 2014

Outcast (PC) - Guest Post

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.
Read on »

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.

Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.
Read on »

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.

Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.
Read on »

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.

Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.
Read on »

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.

Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.
Read on »

Sabtu, 06 September 2014

Osman (Arcade)

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Osman arcade title screen
This week's game is... damn has it really been a entire week since my last article? Anyway this week's 'O' game is 1996 arcade platformer Osman (AKA. Cannon-Dancer in Japan).

It's a spiritual sequel to the legendary Strider created by the same director, Kouichi Yotsui, but without Capcom's involvement... and that's pretty much the sum total of what I know about the game, so I'm not entirely sure what to expect from it. I'm reasonably certain at least that I've never played it before (I've barely even played Strider), but this title screen is reminding me of Knuckles' Chaotix and I hate it when games do that.

(Warning, there's going to be a lot of animated gifs this time, and they're going to be massive. Well, they sure have a lot of frames anyway.)
Read on »

Sabtu, 30 Agustus 2014

The Nomad Soul (PC) - Part 1

Omikron The Nomad Soul title logo pc
And the final 'N' game I'll be playing this year is late 90s possess 'em up The Nomad Soul. Or maybe this is actually the first 'O' game, seeing as it's labelled Omikron: The Nomad Soul outside of Europe (plus Omicron is the 15th letter of the Greek alphabet, represented by an 'O' and I'll shut up now).

Whatever you call it, this is Quantic Dream's debut game, released long before creator David Cage's obsession with QTEs and PlayStation 3s. It apparently was originally intended to make an appearance on one or both of the earlier PlayStations, but in the end only the PC and Dreamcast were graced with its presence.

Like always my plan is to play it for an hour or two, or however long I need to get a good idea of what kind of game it is, and show a whole lot of screenshots along the way.
Read on »

Omikron The Nomad Soul title logo pc
And the final 'N' game I'll be playing this year is late 90s possess 'em up The Nomad Soul. Or maybe this is actually the first 'O' game, seeing as it's labelled Omikron: The Nomad Soul outside of Europe (plus Omicron is the 15th letter of the Greek alphabet, represented by an 'O' and I'll shut up now).

Whatever you call it, this is Quantic Dream's debut game, released long before creator David Cage's obsession with QTEs and PlayStation 3s. It apparently was originally intended to make an appearance on one or both of the earlier PlayStations, but in the end only the PC and Dreamcast were graced with its presence.

Like always my plan is to play it for an hour or two, or however long I need to get a good idea of what kind of game it is, and show a whole lot of screenshots along the way.
Read on »

Omikron The Nomad Soul title logo pc
And the final 'N' game I'll be playing this year is late 90s possess 'em up The Nomad Soul. Or maybe this is actually the first 'O' game, seeing as it's labelled Omikron: The Nomad Soul outside of Europe (plus Omicron is the 15th letter of the Greek alphabet, represented by an 'O' and I'll shut up now).

Whatever you call it, this is Quantic Dream's debut game, released long before creator David Cage's obsession with QTEs and PlayStation 3s. It apparently was originally intended to make an appearance on one or both of the earlier PlayStations, but in the end only the PC and Dreamcast were graced with its presence.

Like always my plan is to play it for an hour or two, or however long I need to get a good idea of what kind of game it is, and show a whole lot of screenshots along the way.
Read on »

Omikron The Nomad Soul title logo pc
And the final 'N' game I'll be playing this year is late 90s possess 'em up The Nomad Soul. Or maybe this is actually the first 'O' game, seeing as it's labelled Omikron: The Nomad Soul outside of Europe (plus Omicron is the 15th letter of the Greek alphabet, represented by an 'O' and I'll shut up now).

Whatever you call it, this is Quantic Dream's debut game, released long before creator David Cage's obsession with QTEs and PlayStation 3s. It apparently was originally intended to make an appearance on one or both of the earlier PlayStations, but in the end only the PC and Dreamcast were graced with its presence.

Like always my plan is to play it for an hour or two, or however long I need to get a good idea of what kind of game it is, and show a whole lot of screenshots along the way.
Read on »

Omikron The Nomad Soul title logo pc
And the final 'N' game I'll be playing this year is late 90s possess 'em up The Nomad Soul. Or maybe this is actually the first 'O' game, seeing as it's labelled Omikron: The Nomad Soul outside of Europe (plus Omicron is the 15th letter of the Greek alphabet, represented by an 'O' and I'll shut up now).

Whatever you call it, this is Quantic Dream's debut game, released long before creator David Cage's obsession with QTEs and PlayStation 3s. It apparently was originally intended to make an appearance on one or both of the earlier PlayStations, but in the end only the PC and Dreamcast were graced with its presence.

Like always my plan is to play it for an hour or two, or however long I need to get a good idea of what kind of game it is, and show a whole lot of screenshots along the way.
Read on »

The Nomad Soul (PC) - Part 2

Click to jump back to Omikron: The Nomad Soul part one.
Read on »

Click to jump back to Omikron: The Nomad Soul part one.
Read on »

Click to jump back to Omikron: The Nomad Soul part one.
Read on »

Click to jump back to Omikron: The Nomad Soul part one.
Read on »

Click to jump back to Omikron: The Nomad Soul part one.
Read on »

Jumat, 22 Agustus 2014

NHK Okāsan to Issho: Niko Niko Pun (TurboGrafx-16)

Niko Niko Pun title screen
And the latest game for my year-long epic marathon through the alphabet is... another PC Engine game. If you're wondering why I'm playing this so soon after Neutopia, well, amazingly this the only game beginning with 'N' left to play on my requests list. I've got the names of 11 A games scrawled down there, 15 S games, even 7 W games, but this is the one and only N. And now that I'm playing it there are in fact no Ns.

There's a whole lot of words in 'NHK Okāsan to Issho: Niko Niko Pun', but if you break the title down it's pretty straightforward. NHK is Japan's public broadcasting organisation (equivalent to Britain's BBC), Okaasan to Issho is a long running TV series for children, and Niko Niko Pun was a segment on that series. I know absolutely nothing else about the series, but judging by the characters on the game box I'm guessing it's for children. Young children.
Read on »

Niko Niko Pun title screen
And the latest game for my year-long epic marathon through the alphabet is... another PC Engine game. If you're wondering why I'm playing this so soon after Neutopia, well, amazingly this the only game beginning with 'N' left to play on my requests list. I've got the names of 11 A games scrawled down there, 15 S games, even 7 W games, but this is the one and only N. And now that I'm playing it there are in fact no Ns.

There's a whole lot of words in 'NHK Okāsan to Issho: Niko Niko Pun', but if you break the title down it's pretty straightforward. NHK is Japan's public broadcasting organisation (equivalent to Britain's BBC), Okaasan to Issho is a long running TV series for children, and Niko Niko Pun was a segment on that series. I know absolutely nothing else about the series, but judging by the characters on the game box I'm guessing it's for children. Young children.
Read on »

Niko Niko Pun title screen
And the latest game for my year-long epic marathon through the alphabet is... another PC Engine game. If you're wondering why I'm playing this so soon after Neutopia, well, amazingly this the only game beginning with 'N' left to play on my requests list. I've got the names of 11 A games scrawled down there, 15 S games, even 7 W games, but this is the one and only N. And now that I'm playing it there are in fact no Ns.

There's a whole lot of words in 'NHK Okāsan to Issho: Niko Niko Pun', but if you break the title down it's pretty straightforward. NHK is Japan's public broadcasting organisation (equivalent to Britain's BBC), Okaasan to Issho is a long running TV series for children, and Niko Niko Pun was a segment on that series. I know absolutely nothing else about the series, but judging by the characters on the game box I'm guessing it's for children. Young children.
Read on »

Niko Niko Pun title screen
And the latest game for my year-long epic marathon through the alphabet is... another PC Engine game. If you're wondering why I'm playing this so soon after Neutopia, well, amazingly this the only game beginning with 'N' left to play on my requests list. I've got the names of 11 A games scrawled down there, 15 S games, even 7 W games, but this is the one and only N. And now that I'm playing it there are in fact no Ns.

There's a whole lot of words in 'NHK Okāsan to Issho: Niko Niko Pun', but if you break the title down it's pretty straightforward. NHK is Japan's public broadcasting organisation (equivalent to Britain's BBC), Okaasan to Issho is a long running TV series for children, and Niko Niko Pun was a segment on that series. I know absolutely nothing else about the series, but judging by the characters on the game box I'm guessing it's for children. Young children.
Read on »

Niko Niko Pun title screen
And the latest game for my year-long epic marathon through the alphabet is... another PC Engine game. If you're wondering why I'm playing this so soon after Neutopia, well, amazingly this the only game beginning with 'N' left to play on my requests list. I've got the names of 11 A games scrawled down there, 15 S games, even 7 W games, but this is the one and only N. And now that I'm playing it there are in fact no Ns.

There's a whole lot of words in 'NHK Okāsan to Issho: Niko Niko Pun', but if you break the title down it's pretty straightforward. NHK is Japan's public broadcasting organisation (equivalent to Britain's BBC), Okaasan to Issho is a long running TV series for children, and Niko Niko Pun was a segment on that series. I know absolutely nothing else about the series, but judging by the characters on the game box I'm guessing it's for children. Young children.
Read on »