Kamis, 30 April 2015

Dark Messiah: Might and Magic (PC)

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Rabu, 15 April 2015

Deluxe Galaga (Amiga) - Part 1


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »

Deluxe Galaga (Amiga) - Part 2


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »

Sabtu, 11 April 2015

Batman: Return of the Joker (NES)

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Senin, 06 April 2015

Alien: Isolation (PC) - Part 2

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Rabu, 01 April 2015

Aliens: Colonial Marines (PC) - Part 2

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Aliens: Colonial Marines (PC) - Part 1

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Minggu, 29 Maret 2015

Mr Blobby (Amiga)

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Jumat, 27 Maret 2015

Download Game Gratis : Unfair Mario [Full Version] - PC





Download Game Gratis
: Unfair Mario [Full Version] - PC

Halo sobat gamers..

Berjumpa lagi sama gue Ojan setelah beberapa minggu absen gak update
game baru, kali ini gue akan berbagi game seru lagi nih, namanya UnfairMario. Game ini adalah pengembangan dari versi terdahulu nya yaitu Super
Mario. Eits, tapj jangan salah bro, Unfair Mario ini beda banget sama game
Super Mario, Unfair Mario





Download Game Gratis
: Unfair Mario [Full Version] - PC

Halo sobat gamers..

Berjumpa lagi sama gue Ojan setelah beberapa minggu absen gak update
game baru, kali ini gue akan berbagi game seru lagi nih, namanya UnfairMario. Game ini adalah pengembangan dari versi terdahulu nya yaitu Super
Mario. Eits, tapj jangan salah bro, Unfair Mario ini beda banget sama game
Super Mario, Unfair Mario





Download Game Gratis
: Unfair Mario [Full Version] - PC

Halo sobat gamers..

Berjumpa lagi sama gue Ojan setelah beberapa minggu absen gak update
game baru, kali ini gue akan berbagi game seru lagi nih, namanya UnfairMario. Game ini adalah pengembangan dari versi terdahulu nya yaitu Super
Mario. Eits, tapj jangan salah bro, Unfair Mario ini beda banget sama game
Super Mario, Unfair Mario





Download Game Gratis
: Unfair Mario [Full Version] - PC

Halo sobat gamers..

Berjumpa lagi sama gue Ojan setelah beberapa minggu absen gak update
game baru, kali ini gue akan berbagi game seru lagi nih, namanya UnfairMario. Game ini adalah pengembangan dari versi terdahulu nya yaitu Super
Mario. Eits, tapj jangan salah bro, Unfair Mario ini beda banget sama game
Super Mario, Unfair Mario





Download Game Gratis
: Unfair Mario [Full Version] - PC

Halo sobat gamers..

Berjumpa lagi sama gue Ojan setelah beberapa minggu absen gak update
game baru, kali ini gue akan berbagi game seru lagi nih, namanya UnfairMario. Game ini adalah pengembangan dari versi terdahulu nya yaitu Super
Mario. Eits, tapj jangan salah bro, Unfair Mario ini beda banget sama game
Super Mario, Unfair Mario

Kamis, 26 Maret 2015

James Bond 007: Blood Stone (PC)

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Blood Stone logo
Developer:Bizarre Creations|Release Date:2010|Systems:Xbox 360, PS3, PC

Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.

This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. It wasn't as rushed as they usually are.

It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.

Activision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Like how it plays the Bond theme about 700 times in a row on the end credits.

(Click images to view them in a slightly higher resolution.)
Read on »

Sabtu, 21 Maret 2015

Renny Blaster (TurboGrafx-CD)

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Developer:J-Force|Release Date:1995|Systems:PC Engine CD

Today on Super Adventures I'm ticking another title off my inexhaustible request list. It claims to be called Renny Blaster and I don't see any reason to doubt it. Maybe Lenny Blaster would've been a better way of reading the katakana on the box, but the title screen is pretty adamant it starts with an R.

It says 'TurboGrafx-CD' in my post title and labels for the sake of consistency (I strive for the highest standards of presentation for my jokey video game blog), but it'd make more sense to call this one a PC Engine game, as it never made it out of Japan. Just out of curiosity I did a quick calculation with the limited info I could find online in 3 minutes of half-assed searching, and it seems that less than a third of the console's library got a release on its American cousin. European fans of the console got it even worse, or to be more precise they got absolutely nothing. We may never solve the mystery of how the SNES and Mega Drive managed to outsell it four or five times over worldwide.

Oh right, I'm supposed to be writing about Renny Blaster. Uh...  it came out in 1995, so that's pretty late for a PC Engine game, even a CD one. Castlevania: Rondo of Blood pre-dates this by a whole two years, and I always assumed that was one of the last of them. The game's also likely to be entirely in Japanese, being a Japanese game and all, but I'm hoping there won't be much text to wade through this time.
Read on »

Selasa, 17 Maret 2015

Shovel Knight (PC)

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Shovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.
Read on »

Jumat, 13 Maret 2015

Gargoyles (Genesis/Mega Drive)

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Gargoyles Genesis title screen
Developer:Disney Interactive|Release Date:1995|Systems:Genesis

Today on Super Adventures, I'm taking a look at Genesis/Mega Drive platformer Gargoyles, because everyone keeps asking me to. Apparently it's got some fans. Actually thinking about it, this is really just a Genesis game, as it was only released in the US and never made it to the Mega Drive regions.

It's based on the Disney cartoon of the same name that started in 1994, which ran for three seasons but somehow passed me by every time. I only caught the one episode and I don't remember it, so my knowledge of it is kind of limited. I do remember that it stars Keith David and half the cast of Star Trek: The Next Generation... but that's entirely irrelevant as it's a 16-bit cartridge platformer so I'm likely to get 4 words of dialogue out of this at best.

Well I'm only assuming it's a platformer to be honest, I haven't actually checked, but it's an early-mid 90s cartoon tie-in so what else is it going to be? Look on my Game Series page, click 'Disney' and see how many of them aren't platformers. And that ain't because I've been deliberately avoiding all the 'Animaniacs' first person shooters.
Read on »

Senin, 09 Maret 2015

Wolfenstein: The New Order (PC)

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
Read on »

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
Read on »

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
Read on »

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
Read on »

Wolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)
Read on »