Selasa, 26 Mei 2015

Fausseté Amour (TurboGrafx-CD)

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Faussete amour title screen
Developer:AIM|Release Date:1993|Systems:PC Engine CD

Today on Super Adventures I'm taking a quick look at Fausseté Amour, which is almost certainly some kind of platformer. Probably.

One of the special talents I possess that sets me apart from the average game writer is my ability to consistently spell 'TurboGrafx' right without looking it up, but it's turning out to be a pretty useless skill seeing as everything I play for the system lately turns out to be exclusive to the Japanese PC Engine version of the machine. Like this for instance.

The title 'Fausseté Amour' on the other hand, I've been having to double check every time. I keep putting in too many 't's or not enough 's's or throwing in an 'r' and changing it to 'armour'. Google Translate tells me that it's French and is pretty close to meaning 'false love'. Which is a bit of a warning sign perhaps, but it's a console game so I'm sure it'll be perfectly wholesome and safe for the whole family to enjoy! Probably.
Read on »

Rabu, 20 Mei 2015

Messiah (PC)

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Developer:Shiny|Release Date:2000|Systems:Windows

Today on Super Adventures I'm playing... a PlayStation demo disc I guess. I mean check out the menu theme I'm hearing right now: Youtube link. A Fear Factory soundtrack's not entirely what was I expecting from a game with a cherub on the cover by the makers of Earthworm Jim.

I've actually had a few requests for Messiah, all of them coming after I wrote about Dark Messiah: Might and Magic a few weeks back. I figured that eventually someone might have suggested the Japanese survival horror Dark Messiah (AKA. Hellnight) instead, but nope everyone wants to see the one with the baby angel in it. So a creepy baby angel's what you'll get.

(Click the gameplay screenshots to view them at their original resolution.)
Read on »

Jumat, 15 Mei 2015

D.D. Crew (Arcade)

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

D.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.
Read on »

Sabtu, 09 Mei 2015

Star Trek: Deep Space Nine - The Fallen (PC)

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Deep Space Nine The Fallen title screen
Developer:The Collective|Release Date:2000|Systems:Windows, Mac

Today on Super Adventures... it's another licensed sci-fi game! Apparently they come in pairs this year. Star Trek: Deep Space Nine - The Fallen comes from the Star Trek gamesplosion of 2000, when a ridiculous amount of Trek games all appeared at once, and some were even good! The 'Deep Space Nine' spin-off itself had actually ended back in '99, but they boldly went forward and gave the fans a couple more games anyway.

You might think your game backlog is bad, but this has been sitting on my shelf unplayed for like 15 years now. Mostly because I could never get the damn thing to run properly. It always came out running too fast, or way too dark, or with unfiltered textures and giant space pixels in place of stars.

This time though I'm using the dgVoodoo 2 Glide wrapper to trick the game into thinking I have a 3dfx card, and it's actually working pretty great... except for the low resolution and 16-bit colour depth. So be aware that the game can theoretically look better than it does in the upcoming screenshots.

Warning: this will likely contain spoilers for the 'Deep Space Nine' TV series. Like the fact that it has one episode entirely about one of the main cast having a sex change to stand in for his mother, and it's still a better series than 'Voyager'.

(Click an image to see the original screenshot, if you're in the mood for disappointment. They ain't HD by a long shot.)
Read on »

Rabu, 06 Mei 2015

Download Game Gratis : Cat Mario [Full Version] - PC



Download Game Gratis : Cat Mario [Full Version] - PC


Welcome back gamers, uda lama nih gak update game baru, kali ini Ojan bakal ngeshare game seru nih, namanya Cat Mario, tentunya masih di blog kesayangan para gamers Free Download Game Gratis.




Download Game Gratis : Cat Mario [Full Version] - PC


Mungkin diantara sobat gamers semua uda gak asing lagi sama game super mario / mario bros,



Download Game Gratis : Cat Mario [Full Version] - PC


Welcome back gamers, uda lama nih gak update game baru, kali ini Ojan bakal ngeshare game seru nih, namanya Cat Mario, tentunya masih di blog kesayangan para gamers Free Download Game Gratis.




Download Game Gratis : Cat Mario [Full Version] - PC


Mungkin diantara sobat gamers semua uda gak asing lagi sama game super mario / mario bros,



Download Game Gratis : Cat Mario [Full Version] - PC


Welcome back gamers, uda lama nih gak update game baru, kali ini Ojan bakal ngeshare game seru nih, namanya Cat Mario, tentunya masih di blog kesayangan para gamers Free Download Game Gratis.




Download Game Gratis : Cat Mario [Full Version] - PC


Mungkin diantara sobat gamers semua uda gak asing lagi sama game super mario / mario bros,



Download Game Gratis : Cat Mario [Full Version] - PC


Welcome back gamers, uda lama nih gak update game baru, kali ini Ojan bakal ngeshare game seru nih, namanya Cat Mario, tentunya masih di blog kesayangan para gamers Free Download Game Gratis.




Download Game Gratis : Cat Mario [Full Version] - PC


Mungkin diantara sobat gamers semua uda gak asing lagi sama game super mario / mario bros,



Download Game Gratis : Cat Mario [Full Version] - PC


Welcome back gamers, uda lama nih gak update game baru, kali ini Ojan bakal ngeshare game seru nih, namanya Cat Mario, tentunya masih di blog kesayangan para gamers Free Download Game Gratis.




Download Game Gratis : Cat Mario [Full Version] - PC


Mungkin diantara sobat gamers semua uda gak asing lagi sama game super mario / mario bros,

Senin, 04 Mei 2015

Star Wars: Jedi Knight II - Jedi Outcast (PC)

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
Read on »

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
Read on »

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
Read on »

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
Read on »

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)
Read on »

Kamis, 30 April 2015

Dark Messiah: Might and Magic (PC)

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).
Read on »

Rabu, 15 April 2015

Deluxe Galaga (Amiga) - Part 1


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »


Deluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.
Read on »

Deluxe Galaga (Amiga) - Part 2


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »


Click this link for if you'd rather be reading the first half: Part one.
Read on »

Sabtu, 11 April 2015

Batman: Return of the Joker (NES)

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.
Read on »

Senin, 06 April 2015

Alien: Isolation (PC) - Part 2

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Click this link if you want to return to where this all began: Part one.
Read on »

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)
Read on »

Rabu, 01 April 2015

Aliens: Colonial Marines (PC) - Part 2

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Click the highlighted text to return to the horror of part one.
Read on »

Aliens: Colonial Marines (PC) - Part 1

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)
Read on »

Minggu, 29 Maret 2015

Mr Blobby (Amiga)

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »

Mr Blobby Title screen Amiga
Developer:Freestyle|Release Date:1994|Systems:Amiga

Blobby blobby Blobby Blobby, Blobby blobby blobby blobby blobby Blobby Blobby blobby blobby Blobby! Holy shit I hate this character and everything related to him.

If you're one of the lucky ones who've gone through your whole life blissfully unaware of this guy's existence, Mr Blobby started out as part of a segment called 'Gotcha' on 90s British light entertainment program 'Noel's House Party', where celebrities would get punk'd in a manner not unlike American hidden camera show 'Punk'd'. Mr Blobby was one of the practical jokes, designed to deliberately wind up a celebrity who thought they were interacting with a legitimate established character for an episode of a kid's TV show. Blobby would drive the unwitting guest to the very edge of homicide with his antics, then take off his head to reveal that it was famous TV host Noel Edmunds in the suit the whole time!

Obviously the series couldn't keep up the joke past the first airing as everyone would know Blobby was a fake... but the character kept turning up anyway! Then he started turning up in other shows too; he had become a celebrity in his own right. Mr Blobby merchandise filled the shops. By 1995 he had TWO top 40 songs in the UK charts, the first so bad that one critic accused him of trying to "kill music". He had no less than THREE failed theme parks! And he also had a video game, which I've been asked to play for you.
Read on »