Tampilkan postingan dengan label mario. Tampilkan semua postingan
Tampilkan postingan dengan label mario. Tampilkan semua postingan

Sabtu, 28 Februari 2015

Super Mario Land 2: 6 Golden Coins (GB)

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Super Mario Land 2 title screen
Developer:Nintendo|Release Date:1992 (JP)|Systems:Game Boy

Today on Super Adventures I'm playing the final game of my Mario Marathon Month, finishing off the first decade (or so) of Mario's big platformer games. So if you were hoping to see Hotel Mario or Mario is Missing show up then I'm afraid your princess is in another castle, so to speak.

Super Mario Land 2: 6 Golden Coins is also the final game in the Mario Land series before the villain hijacked it and turned it into the Wario Land series (like how Yoshi stole the Super Mario Bros. series and turned it into Yoshi's Island after the fourth game). Don't feel bad for Mario though, he had things like Super Mario Kart, Super Mario RPG and Super Mario 64 to keep him busy through the mid-nineties (when he wasn't playing Go Fish in Mario's Game Gallery.)

Most of the other Mario games I've played so far I've been very familiar with, but this one's a big question mark (block) for me. I've only seen about 10 seconds of gameplay and I don't even know how others rate it, so I get to go in entirely blind for once! As usual I'll give it an hour or two, share my first impressions, maybe a few second impressions, then find something about it to nitpick afterwards.
Read on »

Rabu, 25 Februari 2015

Super Mario World (SNES)

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Developer:Nintendo|Release Date:1990 (JP)|Systems:SNES

Today on Super Adventures I'm taking a brief look at Super Mario World (AKA. Super Mario Bros. 4: Super Mario World in Japan). After this the numbering gets a bit crazy though, as you've got Super Mario World 2: Yoshi's Island, which presumably counts as Super Mario Bros. 5, and then it jumps right up to Super Mario 64! No 'Bros.' for that game though, as Mario decided to go solo that time.

Every Nintendo console but the Wii has had a Mario (or Luigi) game as a launch title, and this is the game that was relied upon to kick off the era of the Super Famicom in November 1990. This and Mode 7 racing game F-Zero, but don't expect to see that on the site any time soon as I am astoundingly terrible at it.

Amazingly for a series with such highly regarded soundtracks, in Japan this was the first of the Super Mario games to have music on the title screen (though the Western version of Super Mario Bros. 2 does have a tune.) Even more amazingly... I don't really like it all that much. It's twee and grating and sounds like it belongs more in a nursery rhyme than a Mario game. Here have a youtube link, listen for yourself.
Read on »

Kamis, 12 Februari 2015

Super Mario Bros. 3 (NES)

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.
Read on »

Senin, 09 Februari 2015

Super Mario Bros. 2 (NES)

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »

Rabu, 04 Februari 2015

Super Mario Bros. (NES)

Super Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.
Read on »

Super Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.
Read on »

Super Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.
Read on »

Super Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.
Read on »

Super Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.
Read on »

Jumat, 30 Januari 2015

Mario Bros. (Arcade)

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »