Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:
The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.
The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.
At least that's how I think it goes. I'll give each an hour or two and see how they play.
Read on »
Demikianlah Artikel Super Mario Bros. 2 (NES)
Sekian SGB Team Super Mario Bros. 2 (NES), mudah-mudahan bisa memberi manfaat untuk anda semua. baiklah, sekian postingan Tutorial sata kali ini.
Anda sedang membaca artikel SGB Team Super Mario Bros. 2 (NES) dan artikel ini url permalinknya adalah https://rip-gamers.blogspot.com/2015/02/super-mario-bros-2-nes.html Semoga artikel ini bisa bermanfaat.
Demikianlah Artikel Super Mario Bros. 2 (NES)
Sekian SGB Team Super Mario Bros. 2 (NES), mudah-mudahan bisa memberi manfaat untuk anda semua. baiklah, sekian postingan Tutorial sata kali ini.
0 komentar:
Posting Komentar