Jumat, 30 Januari 2015

Mario Bros. (Arcade)

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.
Read on »