Kamis, 31 Maret 2016

Final Fantasy: The Spirits Within (Movie)

Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on »

Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on »

Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on »

Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on »

Written by:Al Reinert, Jeff Vintar|Directed by:Hironobu Sakaguchi|Release Date:2001

I've been writing about video games for a long time now, over five years in fact, and it's starting to become a dull routine for me to be honest. I need to widen my scope, pick a new subject, try something different! I mean I'm still fascinated by games and I always will be, but I have a very slight obsession with science fiction as well and it'd be nice to shift gears and focus on that for a while.

So this week on Sci-Fi Adventures, I'm writing about a science fiction movie! Because I do that now.

Speaking of trying something new, 'Final Fantasy: The Spirits Within' was the debut movie from Square Pictures, the video game company's new computer animated film division. And it was also the last, because it bombed so hard. They'd would only work on one more project, the 'Final Flight of the Osiris' short for the 'Animatrix', before being shut down. I guess if you keep using 'Final' in your titles it will eventually come true.

I'm not sure the movie failed because it was based on a video game though, because I've seen this before and I know full well that it ain't based on any 'Final Fantasy' games I've played. But this isn't a case of a movie studio taking a brand name and doing their own thing with it, as it was conceived and directed by 'Final Fantasy' creator Hironobu Sakaguchi himself! His very first film in fact, and also his last.

Despite its utter failure, Spirits Within was a pretty important milestone in cinema, as it's the first full-length 'photorealistic' motion captured animated movie. A proper big-budget serious cartoon aimed at adults starring humans, four years in the making! To give it a bit of context, it came out 6 years after Toy Story (the first full length CG movie) and around the same time that 'Final Fantasy X' hit the PlayStation 2. So yes, it really is 15 years old at the time I'm writing this.

(I'm basically going to go ahead and spoil this entire movie one scene at a time now, so please stop right here unless you're okay with that).
Read on »

Sabtu, 26 Maret 2016

Frost Byte (Amiga) (For real this time)

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Developer:JJ & DJA|Release Date:1988|Systems:Amiga, Atari ST, ZX Spectrum, CPC, C64

This week on Super Adventures, the long awaited 'screenshots and writing' part of my Frost Byte article! Only five years late.

It took me a while to figure out exactly what I was doing with this video game website of mine. I eventually realised that people are happier when there's a 'Read on' button they can click to satisfy their curiosity, but for the first few weeks I'd occasionally post a single title screen or screenshot I liked and then call it a day. So this grumpy cyclops has been staring out at people from my site with basically zero context since Feb 4th 2011.

But I can now reveal that this is a port of a 1986 ZX Spectrum game, brought to the Amiga by someone called J. Jameson. I could also make a joke about him being Spider-Man's bastard of a boss at the Daily Bugle, but I'm one 'J' short. They have the optimal number of 'J's to be porn star Jenna Jameson though.
Read on »

Minggu, 20 Maret 2016

Prey (PC)

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on »

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on »

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on »

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on »

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).
Read on »

Minggu, 13 Maret 2016

The Adventures of Star Saver (GB)

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

The Adventures of Star Saver title screen
Developer:A-Wave|Release Date:1992|Systems:Game Boy

This week on Super Adventures, something a little less colourful.

The Adventures of Star Saver is a Game Boy game... and that's pretty much all I know about it. I just saw the name and realised it had to get played. My best guess is that it's a management sim based around running a discount supermarket chain, but I'm not going to completely rule out the possibility that it's a platformer.

Either way no one wants to stare at 300 black and white screenshots so I'll be keeping it short this time. This'll be a Regular Adventure rather than a Super Adventure.
Read on »

Sabtu, 12 Maret 2016

IMO: Bagaimana cara Jack membunuh Gajah Zou? [ONE PIECE CHAPTER 819+]

Di akhir chapter 819, Jack kembali muncul bersama armadanya di dekat Pulau Zou. Kehadirannya kali ini bukan sekedar untuk menghancurkan Zou seperti sebelumnya. Melainkan dengan tegas dia katakan bahwa dia akan membunuh Gajah "Zou" nya.

Seperti yang kita tahu Jack adalah pengguna DF Ancient Zoan tipe Mammoth. Jika Doflamingo saja bisa menguasai Awakening, kemungkinan Jack juga bisa melakukannya. 

Seperti yang ditampilkan di Impel Down, Zoan yang sudah Awakening akan memiliki kekuatan dan ukuran tubuh yang jauh lebih besar dibandingkan dengan Zoan biasa. So, apakah Awakening DF Mammoth milik Jack akan berukuran sebanding dengan Pulau Zou, untuk kemudian akan menjadi pertarungan 2 gajah purba???

Rasanya tidak akan seperti itu? Pijakan Gajah Zou adalah lautan. Sementara DF User akan melemah ketika bersentuhan dengan air laut. Jika Jack menjadi mammoth yang lebih besar, otomatis kapalnya tidak akan mampu menjadi pijakannya. Dia akan langsung berpijak ke laut. Dan itu justru akan melemahkannya. Kecuali jika Awakeningnya membuatnya menjadi Gajah besar yang bersayap seperti dalam cerita dongeng.

Jadi bagaimana kira-kira cara yang akan dilakukan oleh Jack untuk membunuh "Zou"?

Kemungkinan besar Jack akan menggunakan gas beracun yang langsung ditembakkan ke area wajah "Zou". Seluruh penduduk Zou tiba-tiba merasakan goncangan yang sangat hebat yang melemparkan mereka kesana kemari. Dan ternyata goncangan tersebut karena "Zou" telah roboh akibat gas beracun.

Kenapa kami berteori demikian? Berikut alasannya:
  1. Kondisi Jack sedang melemah setelah gagal merompak kapal Marine yang membawa Doflamingo. Jadi tenaganya tidak akan cukup kuat untuk melakukan pertarungan besar.
  2. Jack tipe yang tidak suka repot. Mungkin juga licik. Terlihat dari caranya mengalahkan pasukan Mink dengan menggunakan gas beracun.
  3. Rasa-rasanya untuk membunuh "Zou" tidak perlu repot-repot memanjat hingga ke punggungnya seperti sebelumnya. So, rencana Jack untuk membunuh "Zou" tidak akan sempat diketahui oleh penduduk Zou hingga terjadi goncangan besar karena "Zou" telah berhasil dirobohkan oleh Jack.

Setelah semua sadar bahwa "Zou" telah roboh akibat ulah Jack. Saat itulah perang hidup mati Jack akan benar-benar terjadi. Rasa-rasanya saya pribadi sangat berharap kalau Zoro akan mengambil kehormatan besar untuk mengahjar Jack hingga KO. 

Sementara Luffy dan beberapa kru yang lain akan bertolak menuju jamuan pesta tehnya Big Mom. Sekali lagi, kru SHP akan terbagi menjadi dua kelompok.

Bagaimana menurut kalian???

Di akhir chapter 819, Jack kembali muncul bersama armadanya di dekat Pulau Zou. Kehadirannya kali ini bukan sekedar untuk menghancurkan Zou seperti sebelumnya. Melainkan dengan tegas dia katakan bahwa dia akan membunuh Gajah "Zou" nya.

Seperti yang kita tahu Jack adalah pengguna DF Ancient Zoan tipe Mammoth. Jika Doflamingo saja bisa menguasai Awakening, kemungkinan Jack juga bisa melakukannya. 

Seperti yang ditampilkan di Impel Down, Zoan yang sudah Awakening akan memiliki kekuatan dan ukuran tubuh yang jauh lebih besar dibandingkan dengan Zoan biasa. So, apakah Awakening DF Mammoth milik Jack akan berukuran sebanding dengan Pulau Zou, untuk kemudian akan menjadi pertarungan 2 gajah purba???

Rasanya tidak akan seperti itu? Pijakan Gajah Zou adalah lautan. Sementara DF User akan melemah ketika bersentuhan dengan air laut. Jika Jack menjadi mammoth yang lebih besar, otomatis kapalnya tidak akan mampu menjadi pijakannya. Dia akan langsung berpijak ke laut. Dan itu justru akan melemahkannya. Kecuali jika Awakeningnya membuatnya menjadi Gajah besar yang bersayap seperti dalam cerita dongeng.

Jadi bagaimana kira-kira cara yang akan dilakukan oleh Jack untuk membunuh "Zou"?

Kemungkinan besar Jack akan menggunakan gas beracun yang langsung ditembakkan ke area wajah "Zou". Seluruh penduduk Zou tiba-tiba merasakan goncangan yang sangat hebat yang melemparkan mereka kesana kemari. Dan ternyata goncangan tersebut karena "Zou" telah roboh akibat gas beracun.

Kenapa kami berteori demikian? Berikut alasannya:
  1. Kondisi Jack sedang melemah setelah gagal merompak kapal Marine yang membawa Doflamingo. Jadi tenaganya tidak akan cukup kuat untuk melakukan pertarungan besar.
  2. Jack tipe yang tidak suka repot. Mungkin juga licik. Terlihat dari caranya mengalahkan pasukan Mink dengan menggunakan gas beracun.
  3. Rasa-rasanya untuk membunuh "Zou" tidak perlu repot-repot memanjat hingga ke punggungnya seperti sebelumnya. So, rencana Jack untuk membunuh "Zou" tidak akan sempat diketahui oleh penduduk Zou hingga terjadi goncangan besar karena "Zou" telah berhasil dirobohkan oleh Jack.

Setelah semua sadar bahwa "Zou" telah roboh akibat ulah Jack. Saat itulah perang hidup mati Jack akan benar-benar terjadi. Rasa-rasanya saya pribadi sangat berharap kalau Zoro akan mengambil kehormatan besar untuk mengahjar Jack hingga KO. 

Sementara Luffy dan beberapa kru yang lain akan bertolak menuju jamuan pesta tehnya Big Mom. Sekali lagi, kru SHP akan terbagi menjadi dua kelompok.

Bagaimana menurut kalian???

Di akhir chapter 819, Jack kembali muncul bersama armadanya di dekat Pulau Zou. Kehadirannya kali ini bukan sekedar untuk menghancurkan Zou seperti sebelumnya. Melainkan dengan tegas dia katakan bahwa dia akan membunuh Gajah "Zou" nya.

Seperti yang kita tahu Jack adalah pengguna DF Ancient Zoan tipe Mammoth. Jika Doflamingo saja bisa menguasai Awakening, kemungkinan Jack juga bisa melakukannya. 

Seperti yang ditampilkan di Impel Down, Zoan yang sudah Awakening akan memiliki kekuatan dan ukuran tubuh yang jauh lebih besar dibandingkan dengan Zoan biasa. So, apakah Awakening DF Mammoth milik Jack akan berukuran sebanding dengan Pulau Zou, untuk kemudian akan menjadi pertarungan 2 gajah purba???

Rasanya tidak akan seperti itu? Pijakan Gajah Zou adalah lautan. Sementara DF User akan melemah ketika bersentuhan dengan air laut. Jika Jack menjadi mammoth yang lebih besar, otomatis kapalnya tidak akan mampu menjadi pijakannya. Dia akan langsung berpijak ke laut. Dan itu justru akan melemahkannya. Kecuali jika Awakeningnya membuatnya menjadi Gajah besar yang bersayap seperti dalam cerita dongeng.

Jadi bagaimana kira-kira cara yang akan dilakukan oleh Jack untuk membunuh "Zou"?

Kemungkinan besar Jack akan menggunakan gas beracun yang langsung ditembakkan ke area wajah "Zou". Seluruh penduduk Zou tiba-tiba merasakan goncangan yang sangat hebat yang melemparkan mereka kesana kemari. Dan ternyata goncangan tersebut karena "Zou" telah roboh akibat gas beracun.

Kenapa kami berteori demikian? Berikut alasannya:
  1. Kondisi Jack sedang melemah setelah gagal merompak kapal Marine yang membawa Doflamingo. Jadi tenaganya tidak akan cukup kuat untuk melakukan pertarungan besar.
  2. Jack tipe yang tidak suka repot. Mungkin juga licik. Terlihat dari caranya mengalahkan pasukan Mink dengan menggunakan gas beracun.
  3. Rasa-rasanya untuk membunuh "Zou" tidak perlu repot-repot memanjat hingga ke punggungnya seperti sebelumnya. So, rencana Jack untuk membunuh "Zou" tidak akan sempat diketahui oleh penduduk Zou hingga terjadi goncangan besar karena "Zou" telah berhasil dirobohkan oleh Jack.

Setelah semua sadar bahwa "Zou" telah roboh akibat ulah Jack. Saat itulah perang hidup mati Jack akan benar-benar terjadi. Rasa-rasanya saya pribadi sangat berharap kalau Zoro akan mengambil kehormatan besar untuk mengahjar Jack hingga KO. 

Sementara Luffy dan beberapa kru yang lain akan bertolak menuju jamuan pesta tehnya Big Mom. Sekali lagi, kru SHP akan terbagi menjadi dua kelompok.

Bagaimana menurut kalian???

Di akhir chapter 819, Jack kembali muncul bersama armadanya di dekat Pulau Zou. Kehadirannya kali ini bukan sekedar untuk menghancurkan Zou seperti sebelumnya. Melainkan dengan tegas dia katakan bahwa dia akan membunuh Gajah "Zou" nya.

Seperti yang kita tahu Jack adalah pengguna DF Ancient Zoan tipe Mammoth. Jika Doflamingo saja bisa menguasai Awakening, kemungkinan Jack juga bisa melakukannya. 

Seperti yang ditampilkan di Impel Down, Zoan yang sudah Awakening akan memiliki kekuatan dan ukuran tubuh yang jauh lebih besar dibandingkan dengan Zoan biasa. So, apakah Awakening DF Mammoth milik Jack akan berukuran sebanding dengan Pulau Zou, untuk kemudian akan menjadi pertarungan 2 gajah purba???

Rasanya tidak akan seperti itu? Pijakan Gajah Zou adalah lautan. Sementara DF User akan melemah ketika bersentuhan dengan air laut. Jika Jack menjadi mammoth yang lebih besar, otomatis kapalnya tidak akan mampu menjadi pijakannya. Dia akan langsung berpijak ke laut. Dan itu justru akan melemahkannya. Kecuali jika Awakeningnya membuatnya menjadi Gajah besar yang bersayap seperti dalam cerita dongeng.

Jadi bagaimana kira-kira cara yang akan dilakukan oleh Jack untuk membunuh "Zou"?

Kemungkinan besar Jack akan menggunakan gas beracun yang langsung ditembakkan ke area wajah "Zou". Seluruh penduduk Zou tiba-tiba merasakan goncangan yang sangat hebat yang melemparkan mereka kesana kemari. Dan ternyata goncangan tersebut karena "Zou" telah roboh akibat gas beracun.

Kenapa kami berteori demikian? Berikut alasannya:
  1. Kondisi Jack sedang melemah setelah gagal merompak kapal Marine yang membawa Doflamingo. Jadi tenaganya tidak akan cukup kuat untuk melakukan pertarungan besar.
  2. Jack tipe yang tidak suka repot. Mungkin juga licik. Terlihat dari caranya mengalahkan pasukan Mink dengan menggunakan gas beracun.
  3. Rasa-rasanya untuk membunuh "Zou" tidak perlu repot-repot memanjat hingga ke punggungnya seperti sebelumnya. So, rencana Jack untuk membunuh "Zou" tidak akan sempat diketahui oleh penduduk Zou hingga terjadi goncangan besar karena "Zou" telah berhasil dirobohkan oleh Jack.

Setelah semua sadar bahwa "Zou" telah roboh akibat ulah Jack. Saat itulah perang hidup mati Jack akan benar-benar terjadi. Rasa-rasanya saya pribadi sangat berharap kalau Zoro akan mengambil kehormatan besar untuk mengahjar Jack hingga KO. 

Sementara Luffy dan beberapa kru yang lain akan bertolak menuju jamuan pesta tehnya Big Mom. Sekali lagi, kru SHP akan terbagi menjadi dua kelompok.

Bagaimana menurut kalian???

Di akhir chapter 819, Jack kembali muncul bersama armadanya di dekat Pulau Zou. Kehadirannya kali ini bukan sekedar untuk menghancurkan Zou seperti sebelumnya. Melainkan dengan tegas dia katakan bahwa dia akan membunuh Gajah "Zou" nya.

Seperti yang kita tahu Jack adalah pengguna DF Ancient Zoan tipe Mammoth. Jika Doflamingo saja bisa menguasai Awakening, kemungkinan Jack juga bisa melakukannya. 

Seperti yang ditampilkan di Impel Down, Zoan yang sudah Awakening akan memiliki kekuatan dan ukuran tubuh yang jauh lebih besar dibandingkan dengan Zoan biasa. So, apakah Awakening DF Mammoth milik Jack akan berukuran sebanding dengan Pulau Zou, untuk kemudian akan menjadi pertarungan 2 gajah purba???

Rasanya tidak akan seperti itu? Pijakan Gajah Zou adalah lautan. Sementara DF User akan melemah ketika bersentuhan dengan air laut. Jika Jack menjadi mammoth yang lebih besar, otomatis kapalnya tidak akan mampu menjadi pijakannya. Dia akan langsung berpijak ke laut. Dan itu justru akan melemahkannya. Kecuali jika Awakeningnya membuatnya menjadi Gajah besar yang bersayap seperti dalam cerita dongeng.

Jadi bagaimana kira-kira cara yang akan dilakukan oleh Jack untuk membunuh "Zou"?

Kemungkinan besar Jack akan menggunakan gas beracun yang langsung ditembakkan ke area wajah "Zou". Seluruh penduduk Zou tiba-tiba merasakan goncangan yang sangat hebat yang melemparkan mereka kesana kemari. Dan ternyata goncangan tersebut karena "Zou" telah roboh akibat gas beracun.

Kenapa kami berteori demikian? Berikut alasannya:
  1. Kondisi Jack sedang melemah setelah gagal merompak kapal Marine yang membawa Doflamingo. Jadi tenaganya tidak akan cukup kuat untuk melakukan pertarungan besar.
  2. Jack tipe yang tidak suka repot. Mungkin juga licik. Terlihat dari caranya mengalahkan pasukan Mink dengan menggunakan gas beracun.
  3. Rasa-rasanya untuk membunuh "Zou" tidak perlu repot-repot memanjat hingga ke punggungnya seperti sebelumnya. So, rencana Jack untuk membunuh "Zou" tidak akan sempat diketahui oleh penduduk Zou hingga terjadi goncangan besar karena "Zou" telah berhasil dirobohkan oleh Jack.

Setelah semua sadar bahwa "Zou" telah roboh akibat ulah Jack. Saat itulah perang hidup mati Jack akan benar-benar terjadi. Rasa-rasanya saya pribadi sangat berharap kalau Zoro akan mengambil kehormatan besar untuk mengahjar Jack hingga KO. 

Sementara Luffy dan beberapa kru yang lain akan bertolak menuju jamuan pesta tehnya Big Mom. Sekali lagi, kru SHP akan terbagi menjadi dua kelompok.

Bagaimana menurut kalian???

Minggu, 06 Maret 2016

Valkyria Chronicles (PC)

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on »

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on »

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on »

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on »

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Read on »

Sabtu, 05 Maret 2016

Elex Media Akan Menerbitkan Volume Pertama Manga Ajin di Indonesia April mendatang

Kabar baik untuk pecinta manga Ajin di Indonesia. Mulai April depan kita bisa membaca manga Ajin secara legal. Pasalnya Elex Media Komputindo resmi akan mulai menerbitkan Volume Manga Ajin di Indonesia mulai April 2016.

Meski sudah tertinggal jauh dengan volume yang terbit di Jepang, setidaknya dengan begini kita bisa membaca manga Ajin dengan legal. Meskipun masih sangat sulit untuk bisa menonton anime Ajin secara legal di negeri ini karena masih sangat terbatasnya akses.

Selain itu, dengan diterbitkannya manga Ajin oleh Elex Media Komputindo, kita juga bisa mulai mengoleksi Volume Manganya. Iya to?!

Referensi: ANN

Kabar baik untuk pecinta manga Ajin di Indonesia. Mulai April depan kita bisa membaca manga Ajin secara legal. Pasalnya Elex Media Komputindo resmi akan mulai menerbitkan Volume Manga Ajin di Indonesia mulai April 2016.

Meski sudah tertinggal jauh dengan volume yang terbit di Jepang, setidaknya dengan begini kita bisa membaca manga Ajin dengan legal. Meskipun masih sangat sulit untuk bisa menonton anime Ajin secara legal di negeri ini karena masih sangat terbatasnya akses.

Selain itu, dengan diterbitkannya manga Ajin oleh Elex Media Komputindo, kita juga bisa mulai mengoleksi Volume Manganya. Iya to?!

Referensi: ANN

Kabar baik untuk pecinta manga Ajin di Indonesia. Mulai April depan kita bisa membaca manga Ajin secara legal. Pasalnya Elex Media Komputindo resmi akan mulai menerbitkan Volume Manga Ajin di Indonesia mulai April 2016.

Meski sudah tertinggal jauh dengan volume yang terbit di Jepang, setidaknya dengan begini kita bisa membaca manga Ajin dengan legal. Meskipun masih sangat sulit untuk bisa menonton anime Ajin secara legal di negeri ini karena masih sangat terbatasnya akses.

Selain itu, dengan diterbitkannya manga Ajin oleh Elex Media Komputindo, kita juga bisa mulai mengoleksi Volume Manganya. Iya to?!

Referensi: ANN

Kabar baik untuk pecinta manga Ajin di Indonesia. Mulai April depan kita bisa membaca manga Ajin secara legal. Pasalnya Elex Media Komputindo resmi akan mulai menerbitkan Volume Manga Ajin di Indonesia mulai April 2016.

Meski sudah tertinggal jauh dengan volume yang terbit di Jepang, setidaknya dengan begini kita bisa membaca manga Ajin dengan legal. Meskipun masih sangat sulit untuk bisa menonton anime Ajin secara legal di negeri ini karena masih sangat terbatasnya akses.

Selain itu, dengan diterbitkannya manga Ajin oleh Elex Media Komputindo, kita juga bisa mulai mengoleksi Volume Manganya. Iya to?!

Referensi: ANN

Kabar baik untuk pecinta manga Ajin di Indonesia. Mulai April depan kita bisa membaca manga Ajin secara legal. Pasalnya Elex Media Komputindo resmi akan mulai menerbitkan Volume Manga Ajin di Indonesia mulai April 2016.

Meski sudah tertinggal jauh dengan volume yang terbit di Jepang, setidaknya dengan begini kita bisa membaca manga Ajin dengan legal. Meskipun masih sangat sulit untuk bisa menonton anime Ajin secara legal di negeri ini karena masih sangat terbatasnya akses.

Selain itu, dengan diterbitkannya manga Ajin oleh Elex Media Komputindo, kita juga bisa mulai mengoleksi Volume Manganya. Iya to?!

Referensi: ANN

Jumat, 04 Maret 2016

IMO: One Piece adalah Road Poneglyph yang hilang [ONE PIECE 818+]

One Piece Chapter 818 mengungkapkan bahwa Road Poneglyph adalah semacam peta penunjuk lokasi keberadaan Raftel. Terdapat 4 buah Road Poneglyph yang masing-masing menunjuk lokasi tertentu. Jika ditarik garis dari keempat lokasi tersebut, maka titik pertemuan kedua garis tersebut adalah lokasi Raftel.

Inuarashi menceritakan bahwa 3 dari 4 Road Ponelyph sudah diketahui keberadaannya. Sementara satu Road Poneghyph keberadaannya masih misterius. Satu poneglyph ada di Zou, satunya dimiliki Kaido, satunya lagi dimiliki oleh Big Mom. Kira-kira satunya lagi ada dimana? Apakah dimiliki oleh Pemerintah Dunia? Ataukah dimiliki oleh Pasukan Revolusi?

Pasukan Revolusi sepertinya mustahil memiliki Road Poneglyph. Nico Robin yang sempat menghabiskan waktu cukup lama dengan Pasukan Revolusi saja terlihat masih baru tahu kalau ada Poneglyph yang berwarna merah.

Lalu bagaimana dengan pemerintah dunia? Ada kemungkinan mereka memilikinya. Namun rasa-rasanya besar kemungkinan Pemerintah Dunia juga tidak tahu kalau ada Road Poneglyph. Mengingat mereka pernah menjalankan misi pemusnahan penduduk Ohara. 

Jika memang Pemerintah Dunia memilikinya, tentu mereka tidak akan punya niat untuk menghabisi seluruh penduduk Ohara. Sepertinya yang Pemerintah Dunia tahu, Poneglyph hanyalah prasasti yang menceritakan kondisi abad yang hilang. Sehingga apapun akan mereka lakukan agar tidak ada yang bisa membaca poneglyph. Termasuk dengan memusnahkan Ohara.

Lalu kira-kira dimana Road Poneglyph yang satunya lagi???

Bagaimana jika Road Poneglyph terakhir adalah benda yang disebut sebagai "One Piece" oleh Gol D. Roger?

Oda pernah membuat pernyataan bahwa One Piece adalah berwujud benda, bukan semacam tekad api atau lokasi. Jika menilik dari namanya kemungkinan One Piece adalah satu buah benda yang sangat berharga. 

Jadi asumsi kami adalah One Piece merupakan Road Poneglyph terakhir yang Roger tinggalkan di suatu tempat. Satu potong (dibaca one piece/red)" benda paling berharga di dunia yang disembunyikan oleh Roger di suatu tempat yang akan membawa pemiliknya menemukan Raftel.

Bagaimana menurut kalian?

One Piece Chapter 818 mengungkapkan bahwa Road Poneglyph adalah semacam peta penunjuk lokasi keberadaan Raftel. Terdapat 4 buah Road Poneglyph yang masing-masing menunjuk lokasi tertentu. Jika ditarik garis dari keempat lokasi tersebut, maka titik pertemuan kedua garis tersebut adalah lokasi Raftel.

Inuarashi menceritakan bahwa 3 dari 4 Road Ponelyph sudah diketahui keberadaannya. Sementara satu Road Poneghyph keberadaannya masih misterius. Satu poneglyph ada di Zou, satunya dimiliki Kaido, satunya lagi dimiliki oleh Big Mom. Kira-kira satunya lagi ada dimana? Apakah dimiliki oleh Pemerintah Dunia? Ataukah dimiliki oleh Pasukan Revolusi?

Pasukan Revolusi sepertinya mustahil memiliki Road Poneglyph. Nico Robin yang sempat menghabiskan waktu cukup lama dengan Pasukan Revolusi saja terlihat masih baru tahu kalau ada Poneglyph yang berwarna merah.

Lalu bagaimana dengan pemerintah dunia? Ada kemungkinan mereka memilikinya. Namun rasa-rasanya besar kemungkinan Pemerintah Dunia juga tidak tahu kalau ada Road Poneglyph. Mengingat mereka pernah menjalankan misi pemusnahan penduduk Ohara. 

Jika memang Pemerintah Dunia memilikinya, tentu mereka tidak akan punya niat untuk menghabisi seluruh penduduk Ohara. Sepertinya yang Pemerintah Dunia tahu, Poneglyph hanyalah prasasti yang menceritakan kondisi abad yang hilang. Sehingga apapun akan mereka lakukan agar tidak ada yang bisa membaca poneglyph. Termasuk dengan memusnahkan Ohara.

Lalu kira-kira dimana Road Poneglyph yang satunya lagi???

Bagaimana jika Road Poneglyph terakhir adalah benda yang disebut sebagai "One Piece" oleh Gol D. Roger?

Oda pernah membuat pernyataan bahwa One Piece adalah berwujud benda, bukan semacam tekad api atau lokasi. Jika menilik dari namanya kemungkinan One Piece adalah satu buah benda yang sangat berharga. 

Jadi asumsi kami adalah One Piece merupakan Road Poneglyph terakhir yang Roger tinggalkan di suatu tempat. Satu potong (dibaca one piece/red)" benda paling berharga di dunia yang disembunyikan oleh Roger di suatu tempat yang akan membawa pemiliknya menemukan Raftel.

Bagaimana menurut kalian?

One Piece Chapter 818 mengungkapkan bahwa Road Poneglyph adalah semacam peta penunjuk lokasi keberadaan Raftel. Terdapat 4 buah Road Poneglyph yang masing-masing menunjuk lokasi tertentu. Jika ditarik garis dari keempat lokasi tersebut, maka titik pertemuan kedua garis tersebut adalah lokasi Raftel.

Inuarashi menceritakan bahwa 3 dari 4 Road Ponelyph sudah diketahui keberadaannya. Sementara satu Road Poneghyph keberadaannya masih misterius. Satu poneglyph ada di Zou, satunya dimiliki Kaido, satunya lagi dimiliki oleh Big Mom. Kira-kira satunya lagi ada dimana? Apakah dimiliki oleh Pemerintah Dunia? Ataukah dimiliki oleh Pasukan Revolusi?

Pasukan Revolusi sepertinya mustahil memiliki Road Poneglyph. Nico Robin yang sempat menghabiskan waktu cukup lama dengan Pasukan Revolusi saja terlihat masih baru tahu kalau ada Poneglyph yang berwarna merah.

Lalu bagaimana dengan pemerintah dunia? Ada kemungkinan mereka memilikinya. Namun rasa-rasanya besar kemungkinan Pemerintah Dunia juga tidak tahu kalau ada Road Poneglyph. Mengingat mereka pernah menjalankan misi pemusnahan penduduk Ohara. 

Jika memang Pemerintah Dunia memilikinya, tentu mereka tidak akan punya niat untuk menghabisi seluruh penduduk Ohara. Sepertinya yang Pemerintah Dunia tahu, Poneglyph hanyalah prasasti yang menceritakan kondisi abad yang hilang. Sehingga apapun akan mereka lakukan agar tidak ada yang bisa membaca poneglyph. Termasuk dengan memusnahkan Ohara.

Lalu kira-kira dimana Road Poneglyph yang satunya lagi???

Bagaimana jika Road Poneglyph terakhir adalah benda yang disebut sebagai "One Piece" oleh Gol D. Roger?

Oda pernah membuat pernyataan bahwa One Piece adalah berwujud benda, bukan semacam tekad api atau lokasi. Jika menilik dari namanya kemungkinan One Piece adalah satu buah benda yang sangat berharga. 

Jadi asumsi kami adalah One Piece merupakan Road Poneglyph terakhir yang Roger tinggalkan di suatu tempat. Satu potong (dibaca one piece/red)" benda paling berharga di dunia yang disembunyikan oleh Roger di suatu tempat yang akan membawa pemiliknya menemukan Raftel.

Bagaimana menurut kalian?

One Piece Chapter 818 mengungkapkan bahwa Road Poneglyph adalah semacam peta penunjuk lokasi keberadaan Raftel. Terdapat 4 buah Road Poneglyph yang masing-masing menunjuk lokasi tertentu. Jika ditarik garis dari keempat lokasi tersebut, maka titik pertemuan kedua garis tersebut adalah lokasi Raftel.

Inuarashi menceritakan bahwa 3 dari 4 Road Ponelyph sudah diketahui keberadaannya. Sementara satu Road Poneghyph keberadaannya masih misterius. Satu poneglyph ada di Zou, satunya dimiliki Kaido, satunya lagi dimiliki oleh Big Mom. Kira-kira satunya lagi ada dimana? Apakah dimiliki oleh Pemerintah Dunia? Ataukah dimiliki oleh Pasukan Revolusi?

Pasukan Revolusi sepertinya mustahil memiliki Road Poneglyph. Nico Robin yang sempat menghabiskan waktu cukup lama dengan Pasukan Revolusi saja terlihat masih baru tahu kalau ada Poneglyph yang berwarna merah.

Lalu bagaimana dengan pemerintah dunia? Ada kemungkinan mereka memilikinya. Namun rasa-rasanya besar kemungkinan Pemerintah Dunia juga tidak tahu kalau ada Road Poneglyph. Mengingat mereka pernah menjalankan misi pemusnahan penduduk Ohara. 

Jika memang Pemerintah Dunia memilikinya, tentu mereka tidak akan punya niat untuk menghabisi seluruh penduduk Ohara. Sepertinya yang Pemerintah Dunia tahu, Poneglyph hanyalah prasasti yang menceritakan kondisi abad yang hilang. Sehingga apapun akan mereka lakukan agar tidak ada yang bisa membaca poneglyph. Termasuk dengan memusnahkan Ohara.

Lalu kira-kira dimana Road Poneglyph yang satunya lagi???

Bagaimana jika Road Poneglyph terakhir adalah benda yang disebut sebagai "One Piece" oleh Gol D. Roger?

Oda pernah membuat pernyataan bahwa One Piece adalah berwujud benda, bukan semacam tekad api atau lokasi. Jika menilik dari namanya kemungkinan One Piece adalah satu buah benda yang sangat berharga. 

Jadi asumsi kami adalah One Piece merupakan Road Poneglyph terakhir yang Roger tinggalkan di suatu tempat. Satu potong (dibaca one piece/red)" benda paling berharga di dunia yang disembunyikan oleh Roger di suatu tempat yang akan membawa pemiliknya menemukan Raftel.

Bagaimana menurut kalian?

One Piece Chapter 818 mengungkapkan bahwa Road Poneglyph adalah semacam peta penunjuk lokasi keberadaan Raftel. Terdapat 4 buah Road Poneglyph yang masing-masing menunjuk lokasi tertentu. Jika ditarik garis dari keempat lokasi tersebut, maka titik pertemuan kedua garis tersebut adalah lokasi Raftel.

Inuarashi menceritakan bahwa 3 dari 4 Road Ponelyph sudah diketahui keberadaannya. Sementara satu Road Poneghyph keberadaannya masih misterius. Satu poneglyph ada di Zou, satunya dimiliki Kaido, satunya lagi dimiliki oleh Big Mom. Kira-kira satunya lagi ada dimana? Apakah dimiliki oleh Pemerintah Dunia? Ataukah dimiliki oleh Pasukan Revolusi?

Pasukan Revolusi sepertinya mustahil memiliki Road Poneglyph. Nico Robin yang sempat menghabiskan waktu cukup lama dengan Pasukan Revolusi saja terlihat masih baru tahu kalau ada Poneglyph yang berwarna merah.

Lalu bagaimana dengan pemerintah dunia? Ada kemungkinan mereka memilikinya. Namun rasa-rasanya besar kemungkinan Pemerintah Dunia juga tidak tahu kalau ada Road Poneglyph. Mengingat mereka pernah menjalankan misi pemusnahan penduduk Ohara. 

Jika memang Pemerintah Dunia memilikinya, tentu mereka tidak akan punya niat untuk menghabisi seluruh penduduk Ohara. Sepertinya yang Pemerintah Dunia tahu, Poneglyph hanyalah prasasti yang menceritakan kondisi abad yang hilang. Sehingga apapun akan mereka lakukan agar tidak ada yang bisa membaca poneglyph. Termasuk dengan memusnahkan Ohara.

Lalu kira-kira dimana Road Poneglyph yang satunya lagi???

Bagaimana jika Road Poneglyph terakhir adalah benda yang disebut sebagai "One Piece" oleh Gol D. Roger?

Oda pernah membuat pernyataan bahwa One Piece adalah berwujud benda, bukan semacam tekad api atau lokasi. Jika menilik dari namanya kemungkinan One Piece adalah satu buah benda yang sangat berharga. 

Jadi asumsi kami adalah One Piece merupakan Road Poneglyph terakhir yang Roger tinggalkan di suatu tempat. Satu potong (dibaca one piece/red)" benda paling berharga di dunia yang disembunyikan oleh Roger di suatu tempat yang akan membawa pemiliknya menemukan Raftel.

Bagaimana menurut kalian?

Download Game Gratis: Samurai Last Exam [Full Version] - PC



Download Game Gratis: Samurai Last Exam [Full Version] - PC

Free Download Game Gratis Samurai Last Exam Full Version PC Komputer, game anak perempuan cewek memasak




Download Game Gratis: Samurai Last Exam [Full Version] - PC


Samurai tapi memasak? hemm bagaimana jadinya ya, halo sobat gamers semua jumpa lagi di blog Download Game PC Gratis. Kecepatan jari dan pikiran kamu akan di uji dalam



Download Game Gratis: Samurai Last Exam [Full Version] - PC

Free Download Game Gratis Samurai Last Exam Full Version PC Komputer, game anak perempuan cewek memasak




Download Game Gratis: Samurai Last Exam [Full Version] - PC


Samurai tapi memasak? hemm bagaimana jadinya ya, halo sobat gamers semua jumpa lagi di blog Download Game PC Gratis. Kecepatan jari dan pikiran kamu akan di uji dalam



Download Game Gratis: Samurai Last Exam [Full Version] - PC

Free Download Game Gratis Samurai Last Exam Full Version PC Komputer, game anak perempuan cewek memasak




Download Game Gratis: Samurai Last Exam [Full Version] - PC


Samurai tapi memasak? hemm bagaimana jadinya ya, halo sobat gamers semua jumpa lagi di blog Download Game PC Gratis. Kecepatan jari dan pikiran kamu akan di uji dalam



Download Game Gratis: Samurai Last Exam [Full Version] - PC

Free Download Game Gratis Samurai Last Exam Full Version PC Komputer, game anak perempuan cewek memasak




Download Game Gratis: Samurai Last Exam [Full Version] - PC


Samurai tapi memasak? hemm bagaimana jadinya ya, halo sobat gamers semua jumpa lagi di blog Download Game PC Gratis. Kecepatan jari dan pikiran kamu akan di uji dalam



Download Game Gratis: Samurai Last Exam [Full Version] - PC

Free Download Game Gratis Samurai Last Exam Full Version PC Komputer, game anak perempuan cewek memasak




Download Game Gratis: Samurai Last Exam [Full Version] - PC


Samurai tapi memasak? hemm bagaimana jadinya ya, halo sobat gamers semua jumpa lagi di blog Download Game PC Gratis. Kecepatan jari dan pikiran kamu akan di uji dalam